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Efficiency Comparison of Keyframe Animation and Motion Capture in Computer Graphics: Perbandingan Efisiensi Keyframe Animation dan Motion Capture dalam Grafika Komputer Aulia, Fitri; Umam, Busro Akramul; Qurniawati, Muslimah; Qistubillah, Nabil
Jurnal Teknik Elektro dan Komputer Vol. 14 No. 3 (2025): Jurnal Teknik Elektro dan Komputer
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jtek.v14i3.62255

Abstract

Abstract  — This study aims to analyze the efficiency of two dominant animation methods Motion Capture and Keyframe Animation in contemporary animation production. Using a qualitative descriptive approach supported by a literature review and document observation from 20 academic and industrial sources (2022–2024), this research highlights critical aspects such as production time, motion realism, creative flexibility, and resource allocation. The results show that Motion Capture excels in speed and naturalistic movement reproduction, making it ideal for realistic characters in film and video games. However, Keyframe Animation offers superior stylization and control, suitable for creative storytelling and exaggerated motion. The study concludes that both methods have strategic relevance depending on production context and recommends hybrid workflows as an emerging solution in modern animation pipelines. Keywords — Motion Capture, Keyframe Animation, animation efficiency, character movement, hybrid animation   Abstrak — Penelitian ini bertujuan untuk menganalisis efisiensi dua metode animasi utama Motion Capture dan Keyframe Animation dalam produksi animasi kontemporer. Dengan pendekatan deskriptif kualitatif yang didukung studi pustaka dan observasi dokumentasi dari 20 sumber akademik dan industri (2022–2024), penelitian ini menyoroti aspek penting seperti waktu produksi, realisme gerak, fleksibilitas kreatif, dan alokasi sumber daya. Hasil penelitian menunjukkan bahwa Motion Capture unggul dalam kecepatan dan reproduksi gerakan alami, menjadikannya ideal untuk karakter realistis dalam film dan video game. Namun, Keyframe Animation menawarkan gaya dan kontrol yang lebih ekspresif, cocok untuk penceritaan kreatif dan gerakan yang dilebih-lebihkan. Studi ini menyimpulkan bahwa kedua metode memiliki relevansi strategis sesuai konteks produksi, dan merekomendasikan pendekatan hibrida sebagai solusi inovatif dalam pipeline animasi modern. Kata kunci — Motion Capture, Keyframe Animation, efisiensi animasi, gerakan karakter, animasi hibrida
Implementasi Metode UEQ dalam Analisis dan Evaluasi Aplikasi PERKASA (Perpustakaan Kabupaten Pamekasan) Berbasis Mobile Adjuah, Tamara; Rofiuddin, Rofiuddin; Qurniawati, Muslimah; Dimas Bagas Firmansyah Arifin
Jumat Informatika: Jurnal Pengabdian Masyarakat Vol. 7 No. 1 (2026): April
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimasif.v7i1.6992

Abstract

The development of mobile-based digital library services is necessary to enhance information accessibility and improve the quality of library services. This community service activity aims to develop and evaluate the PERKASA application (Pamekasan Regency Library) as a mobile-based digital library service. The methods employed include direct observation and user experience evaluation using the User Experience Questionnaire (UEQ) and a four-point Likert scale questionnaire. The subjects of this activity were users of the PERKASA application at the M. Tabrani Regional Library of Pamekasan Regency, with a sample of 20 respondents. The research instruments were used to assess ease of use, effectiveness of the book search feature, clarity of information, application performance and stability, and interface design. Data were analyzed using a descriptive quantitative approach through percentage and mean score calculations. The evaluation results indicate that the PERKASA application received highly positive responses, with 100% of respondents agreeing or strongly agreeing on ease of use, clarity of information, and interface comfort. The effectiveness of the book search feature was also rated very positively, with 65% of respondents agreeing and 35% strongly agreeing. In terms of application performance and stability, 95% of respondents provided positive assessments, although a small number of users experienced minor technical issues. Based on these results, it can be concluded that the PERKASA application functions optimally as a mobile-based digital library information service and contributes to improving service quality and user experience.