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Pelatihan Desain Grafis Berbasis CorelDRAW Untuk Meningkatkan Kompetensi Siswa Kelas XI SMK Negeri 6 Kendari D, Darman; Kahfi, Ashabul; S, Senia; I, Ildayanti; Zafitrah, Priagung; Agli, Muhammad Fathul
Nanggroe: Jurnal Pengabdian Cendikia Vol 4, No 10 (2026): January
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.18595520

Abstract

The development of information and communication technology requires vocational education institutions to produce graduates with competencies aligned with the needs of the workforce and the creative industry. One such competency is graphic design skills, particularly in creating logos and designing simple products such as clothing (T-shirts). However, graphic design instruction in Vocational High Schools (SMK) still faces limitations in terms of materials, methods, and professional software-based training. This community service activity aims to improve the competencies of eleventh-grade students at SMK Negeri 6 Kendari through graphic design training based on the CorelDRAW application. The implementation method included preparation, training, practical guidance, and evaluation using a questionnaire. The training focused on an introduction to basic graphic design, the use of CorelDRAW tools, creating simple logos, and applying logos to clothing designs (T-shirts). The results showed that of the 32 students participating in the training, more than 80% stated that the material was easy to understand and the modules were easy to apply. Furthermore, most students experienced improved skills in designing logos and applying them to clothing designs, both in terms of tool mastery, creativity, and visual composition. Thus, this CorelDRAW-based graphic design training provides a positive contribution to improving the competencies of vocational high school students, preparing them for the world of work and the creative industry.
Pelatihan Desain Grafis Berbasis CorelDRAW Untuk Meningkatkan Kompetensi Siswa Kelas XI SMK Negeri 6 Kendari D, Darman; Kahfi, Ashabul; S, Senia; I, Ildayanti; Zafitrah, Priagung; Agli, Muhammad Fathul
Nanggroe: Jurnal Pengabdian Cendikia Vol 4, No 10 (2026): January
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.18595520

Abstract

The development of information and communication technology requires vocational education institutions to produce graduates with competencies aligned with the needs of the workforce and the creative industry. One such competency is graphic design skills, particularly in creating logos and designing simple products such as clothing (T-shirts). However, graphic design instruction in Vocational High Schools (SMK) still faces limitations in terms of materials, methods, and professional software-based training. This community service activity aims to improve the competencies of eleventh-grade students at SMK Negeri 6 Kendari through graphic design training based on the CorelDRAW application. The implementation method included preparation, training, practical guidance, and evaluation using a questionnaire. The training focused on an introduction to basic graphic design, the use of CorelDRAW tools, creating simple logos, and applying logos to clothing designs (T-shirts). The results showed that of the 32 students participating in the training, more than 80% stated that the material was easy to understand and the modules were easy to apply. Furthermore, most students experienced improved skills in designing logos and applying them to clothing designs, both in terms of tool mastery, creativity, and visual composition. Thus, this CorelDRAW-based graphic design training provides a positive contribution to improving the competencies of vocational high school students, preparing them for the world of work and the creative industry.
Penggunaan Media Pembelajaran Digital Berbasis Game Edukatif Pada Mata Pelajaran Rekayasa Perangkat Lunak Kelas XI SMK Negeri 6 Kendari Syamrin, Andika; Sabara, Ummu Nurfadhillah; Septiani, Mitha; Pratiwi, Tiara Nur; Yamin, Muhammad Rajun Akmal; D, Darman
Socius: Jurnal Penelitian Ilmu-Ilmu Sosial Vol 3, No 7 (2026): February 2026
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.18515992

Abstract

This community service program aims to improve the quality of learning, learning motivation, student engagement, and learning outcomes of Grade XI Software Engineering (RPL) students at SMK Negeri 6 Kendari through the use of educational game-based digital learning media using the Zep Quiz platform. The main problems faced by the partner school include low student participation in learning, low learning motivation, and limited use of interactive digital learning media that align with the characteristics of digital-native students. The implementation method consisted of several stages, including needs analysis, digital learning media design, student training, classroom mentoring, and evaluation. Zep Quiz was used as an interactive learning medium for basic programming and algorithmic logic topics in the RPL subject. The results showed a significant improvement in students’ learning motivation, classroom engagement, and conceptual understanding of basic RPL materials. Students demonstrated more positive learning attitudes, higher enthusiasm, and greater active involvement in digital-based learning activities. This program confirms that educational game-based digital learning media can create a more engaging, interactive, and effective learning environment, contributing significantly to the improvement of vocational education quality. Therefore, the use of Zep Quiz is recommended as an alternative digital learning medium in vocational schools, particularly in Software Engineering programs.