Saleh, Lukman
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The Influence Of Networking Abilities On Students' Digital Transformation Abilities Bahasoan, Nizmah Ahmad; Saleh, Lukman
JUPE : Jurnal Pendidikan Mandala Vol 11, No 1 (2026): JUPE : Jurnal Pendidikan Mandala (Februari)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v11i1.10336

Abstract

The rapid development of digital technology has driven significant digital transformation across various sectors, including higher education. Digital transformation is not confined solely to technology adoption—it fundamentally involves alterations in how students think, collaborate, innovate, and develop competencies essential for their academic and professional growth. In this evolving landscape, students are expected to acquire digital transformation skills, which encompass adaptability in leveraging digital technologies to enhance academic performance, creativity, and readiness for the workforce. A critical factor that influences students’ digital transformation skills is their networking abilities. Networking skills refer to an individual's capacity to build, manage, and utilize social and professional networks effectively to access information and resources. Unfortunately, many students utilize technology predominantly for communication and entertainment, rather than for fostering their competency development. This gap highlights the untapped potential of student networks, which remain underutilized in academic contexts. This study aims to analyze the impact of networking skills on students’ digital transformation skills. The study employed empirical data collection methods, with initial analyses presenting statistically significant results that affirm the relationship between students' network capability and their digital transformation skills. For instance, the test results showed a t-value of 3.98 with 38 degrees of freedom and a significance value of 0.000 (p < 0.05), indicating a substantial difference between experimental and control groups. Consequently, the null hypothesis (H₀) was rejected, while the alternative hypothesis (H₁) was accepted, underscoring that enhanced network capability contributes positively to students' digital transformation capabilitiesUltimately, this study hopes to contribute theoretically to the understanding of digital transformation at the individual level and provide practical recommendations for universities to devise effective student learning and development strategies.
THE EFFECTIVENESS OF AN ANDROID-BASED NUMBER LEARNING GAME APPLICATION ON ELEMENTARY SCHOOL STUDENTS' NUMERACY SKILLS Saleh, Lukman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42183

Abstract

This study investigates the effectiveness of an Android-based number learning game application in enhancing the numeracy skills of elementary school students at SD Negeri 74 Ambon. Using a pre-experimental design with a one-group pretest-posttest format, a total of 60 students from grades IV, V, and VI participated. Data were collected through a numeracy skills assessment administered before and after the intervention. The results indicate a significant improvement in the students' numeracy skills, with average scores increasing from 62.10 in the pretest to 82.05 in the posttest, yielding a mean N-Gain of 0.53, categorized as moderate. These findings suggest that the integration of engaging digital game-based learning significantly contributes to students' understanding and application of numerical concepts. The study highlights the potential of utilizing educational technology to foster an interactive learning environment conducive to enhancing student learning outcomes.
MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI UNTUK SISWA SEKOLAH DASAR: STUDI KONSEPTUAL Saleh, Lukman; Bahasoan, Nizmah Amad
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11776

Abstract

The use of technology-based learning media for elementary school students has become a crucial need in the digital era. Challenges faced by conventional learning, such as low motivation and difficulty understanding abstract concepts, drive the need for innovative teaching methods. This study aims to analyze the types of technology-based learning media that are effective in increasing elementary school students' motivation and understanding. The method used is descriptive qualitative through literature review and case studies. The results show that interactive multimedia, mobile applications, educational games, learning videos, and LMS contribute positively to learning motivation and conceptual understanding. Technology integration also supports the development of students' digital skills and creates more effective and engaging learning.