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Strengthening Copyright Protection Through Ethical Design Practices in the Creative Industry Aliyah, Aliyah; Setiawardhani, Widya Oktary; Hasanah, Zulfah; Sulistiyono, Arief
Global Insights in Management and Economic Research Vol. 2 No. 01 (2026): February Issue Global Insights in Management and Economic Research
Publisher : INSPIRETECH GLOBAL INSIGHT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53905/Gimer.v2i01.02

Abstract

Purpose of the study: This study examines the role of design ethics as a preventive mechanism to reduce copyright infringement in creative media industries, while mapping common infringement patterns and relevant mitigation strategies in the digital transformation era. Materials and methods: Using a qualitative-descriptive approach, this study conducted a systematic literature review of peer-reviewed publications from 2021-2025, supplemented by conceptual-normative analysis of the relationship between professional ethics, platform governance, and content production behavior. Data sources included academic databases (Scopus, Web of Science), institutional reports (UNESCO, WIPO), and legal studies on intellectual property rights. Results: Findings indicate that design ethics operates at three interconnected levels: (1) individual level—encompassing creative integrity, licensing literacy, and attribution practices; (2) organizational level—comprising asset-use standard operating procedures, copyright audits, and compliance culture; and (3) ecosystem level—involving ethics education, platform transparency, and policies protecting creators. The study proposes an "Ethics-Compliance-Rights" framework that integrates design ethics principles with moral and economic rights compliance and content-production governance. Conclusions: Copyright infringement in creative media industries stems not only from legal ignorance but also from rapid production pressures, trend culture, misconceptions about free assets, and unclear platform governance. Effective prevention requires operationalizing design ethics through standard operating procedures, licensing documentation, regular training, visual plagiarism evaluation frameworks, and platform transparency. The proposed framework provides a comprehensive approach to reducing infringement risks while sustaining originality and quality in creative work.
Perancangan Board Game "Cerna Quest" sebagai Media Edukasi Pembelajaran Sistem Pencernaan untuk Siswa Kelas 5 SD Permata Insani Islamic School Wiguna, Randy Arya; Prakarsa, Moh. Ali Wisudawan; Setiawardhani, Widya Oktary; Kurnia, Dewi Intan; Hasanah, Zulfah
Jurnal Ragam Pengabdian Vol. 3 No. 2 (2026): Mei-Agustus, Sustainable Development Goals (SDGs): Multidisciplinary Perspectiv
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/rf8xt097

Abstract

This project aims to design "Cerna Quest," a board game serving as an interactive educational tool for teaching the human digestive system to 5th-grade students at Permata Insani Islamic School. The project was motivated by the complexity of abstract biological concepts and the prevalence of conventional lecture-based teaching, which often results in poor student retention. The design's key innovation lies in its "knowledge-based movement" mechanic, where player movement is determined by the ability to answer quiz cards—replacing dice to minimize the element of chance. A descriptive qualitative research method was employed alongside the ADDIE (Analysis, Design, Development, Implementation, Evaluation) design model. The final output is a complete board game that integrates clear anatomical illustrations with a challenge-based gameplay system. Through its engaging visual approach, "Cerna Quest" is expected to significantly boost student engagement, motivation, and cognitive understanding. This project offers a creative instructional solution that transforms science education into a meaningful and measurable gaming experience within the school environment.