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Octaviano, Calvin
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Penggunaan Audio Spectrum dan Genetic Algorithm Untuk Obstacle Generation Game Platforming Berbasis Musik Octaviano, Calvin; Purba, Kristo Radion; Palit, Henry
Jurnal Infra Vol 6, No 2 (2018)
Publisher : Jurnal Infra

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Abstract

Advancement in technology helps the development of hobbies such as listening to music and playing games, but in reality, both hobbies done simultaneously is rarely met, because of that, a program was developed to help in combining both hobbies into one activity with the help of Unity game engine while using widely known OGG audio file format to generate a level for a platforming game.Genetic algorithm was used as a method to deliver a process of developing level with hopes that the level structure matches the difficulty chosen by user, while also reducing the probability of a same level appearing twice, increasing game repetitiveness and minimalizing bore level.Penggunaan Audio Spectrum dan Genetic Algorithm Untuk Obstacle Generation Game Platforming Berbasis Musik