Jumiati Samidun
Universitas Muhammadiyah Makassar

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EFEKTIVITAS METODE GAMIFIKASI BERBASIS KOMPUTER DAN GAMES TERHADAP HASIL BELAJAR SISWA KELAS VIII SMP MUHAMMADIYAH KAMPUNG BARU: Penelitian pendidikan Jumiati Samidun; Nurdiyati Aleng
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4817

Abstract

This research examines the effectiveness of computer and games-based gamification methods on student learning outcomes in informatics subjects for eighth-grade students at SMP Muhammadiyah Kampung Baru. The study addresses the low student learning outcomes in informatics subjects caused by several factors, such as monotonous learning processes that only apply conventional teaching methods, and unmotivated students resulting in one-way communication. Given these problems, the main objective is to improve the effectiveness of learning outcomes in informatics subjects for eighth-grade students at SMP Muhammadiyah Kampung Baru using computer and games-based gamification methods. This experimental research uses a quantitative approach with a one-group pretest-posttest design. The research population consists of eighth-grade students, comprising one class with 11 students. Using total sampling as the experimental group, data collection involves written tests to measure student learning outcomes and documentation. The results obtained from this study show that 6 students are categorized as high achievers, 5 students as moderate achievers, with no students in the low category. This indicates that the use of computer and games-based gamification methods is quite effective in improving student learning outcomes. This is also evidenced by the average (Mean) N-Gain Score of 64.81%, which falls within the 56-75% range, interpreted as Quite Effective.
PELAKSANAAN DAN PENGAWASAN PELATIHAN Jumiati Samidun
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 01 (2025): Volume 11 No. 01 Maret 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i01.5444

Abstract

Penelitian ini mengkaji pelaksanaan dan pengawasan pelatihan dalam konteks pengembangan sumber daya manusia dengan menggunakan metode penelitian literatur sistematis. Hasil penelitian menunjukkan bahwa pengawasan pelatihan memiliki enam aspek utama yang saling terintegrasi, meliputi pengawasan peserta, narasumber, model pelatihan, metode pelatihan, jadwal pelatihan, dan bahan pelatihan. Model pelatihan berbasis teknologi terbukti 45% lebih efektif dibandingkan metode konvensional, sementara blended learning meningkatkan retensi pengetahuan hingga 30%. Implementasi sistem pengawasan terstruktur berkontribusi pada peningkatan ketercapaian tujuan pelatihan sebesar 65%, pengurangan penyimpangan program 40%, dan optimalisasi sumber daya 35%. Keberhasilan pelatihan dipengaruhi oleh lima faktor utama dengan kualitas pengawasan sebagai kontributor terbesar (35%), diikuti kompetensi instruktur (25%), kesesuaian metode (20%), dukungan manajemen (15%), dan faktor eksternal (5%)