This study aims to develop Adobe Animate 2021 media for teaching mathematics, specifically on the topic of Three-Dimensional Shapes, for fifth-grade students at SD Negeri 2 Padokan, as well as to determine its feasibility, practicality, and effectiveness. The research used a Research and Development (R&D) method with the 4D model, which consists of four stages: define, design, develop, and disseminate. The research was conducted at SD N 2 Padokan, with the research subjects being fifth-grade students at SD N 2 Padokan. The feasibility of the Adobe Animate 2021 media developed was declared highly feasible based on validation results from media experts, with an average score of 82.85%, and from material experts, with an average score of 93.53%. Based on the teacher’s response in a limited trial, a total score of 120 was obtained out of a maximum score of 150. Thus, based on the questionnaire filled out by the teacher, it can be concluded that this teaching material is suitable for use by students in phase A. Furthermore, with a percentage of 80%, it means that the Adobe Animate-based mathematics learning media developed is effective in improving students’ achievement in the topic of three-dimensional shapes. The pretest learning outcome was 57.70. The posttest results showed that the average student score increased to 90.20. This was followed by prerequisite testing using the N-Gain score test, with pretest scores ranging from 50 to 65, and posttest scores ranging from 80 to 100. This indicates an increase in scores for all students after the learning process. With an average N-Gain score of 0.78 (77.66%), it can be concluded that the learning method used is highly effective in improving student learning outcomes. Most students obtained an N-Gain score above 0.70