Roswita Lioba Nahak
Universitas Citra Bangsa Kupang

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PENGEMBANGAN MODUL AJAR BERBASIS KEARIFAN LOKAL “UME KBUBU” PADA MATERI BANGUN RUANG DI KELAS I SD INPRES EBO KECAMATAN KUANFATU DESA KUSI Eci Mutti Tameon; Yulsy Marselina Nitte; Roswita Lioba Nahak
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8731

Abstract

Teaching modules based on local wisdom ume kbubu on spatial building materials have an important role in learning activities. This is intended to help students understand the material to be learned through concrete things. The purpose of this study is to determine the feasibility, attractiveness, practicality, and effectiveness of the teaching module based on local wisdom ume kbubu on building materials in grade I of SD Inpres Ebo, Kuanfatu District, Kusi Village. This type of research is research and development (R&D) using the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The instruments used in this study were material expert questionnaires, linguist questionnaires, and media expert questionnaires. Based on the research obtained by the validation results of material experts with a percentage of 78.12% (very feasible), linguists with a percentage of 80.55% (very feasible), media experts with a percentage of 84.9% (very feasible), the results of the hypothesis test obtained a singular value of 0.000<0.05, this can show the difference between Ho and rejected Ha accepted, teacher response 94% (very good), student response 86% (very good). Overall, this teaching module received a very good response from teachers and students through an average posttest of 82.4%. Overall, this teaching module received a very good response from teachers and students through an average (N-gain) which reached 0.5217 with a difference of 20.4 with high criteria. So that the teaching module based on local wisdom ume kbubu on space building materials becomes feasible, interesting, practical and effective to be used in learning.
PENGGARUH PENGGUNAAN GAME QUIZIZZ TERHADAP HASIL BELAJAR PADA MATA PELAJARAN MATEMATIKA KELAS V SDK ST. YOSEPH 4 NAIKOTEN KUPANG Maria M.Elu Feka; Roswita Lioba Nahak; Yulsy M. Nitte
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9018

Abstract

The Effect of Using the Quizizz Game on Learning Outcomes in Mathematics Subject of Grade V Students at SDK St. Yoseph 4 Naikoten, Kupang City. Undergraduate Thesis, Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Citra Bangsa University. Advisors: Roswita Lioba Nahak, S.Pd., M.Pd. & Yulsy Maselina Nitte, SH., M.Pd. Mathematics learning in elementary schools often faces several problems, such as students’ low interest in learning mathematics, the perception that mathematics is a difficult and boring subject, and students’ lack of focus during lessons. Moreover, when teachers ask about material taught in previous meetings, only a small portion of students are able to recall it well. The limited use of learning media, with teachers relying mainly on textbooks as the primary source, also contributes to students’ low understanding of mathematical concepts. This study aims to examine the effect of using the Quizizz game on mathematics learning outcomes of fifth-grade students at SDK St. Yoseph 4 Naikoten, Kupang City. This research employed a quantitative approach with a quasi-experimental method, specifically using a non-equivalent control group pretest–posttest design. The sample consisted of 30 fifth-grade students. Research instruments included tests and documentation studies. Data analysis techniques involved normality test, homogeneity test, hypothesis testing, and paired sample t-test. The results showed an increase in the average learning outcome scores from the pretest (67.67) to the posttest (77.67). The paired sample t-test results indicated a significant difference between pretest and posttest scores (sig. 0.000 < 0.05) with a very strong correlation (r = 0.934). In conclusion, the use of the Quizizz game has a positive and significant effect on the mathematics learning outcomes of fifth-grade students at SDK St. Yoseph 4 Naikoten, Kupang City.