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Prawitagarden.Com Website As A Promotional Media For Honey Derivative Products From The Forest Farmers Group: Website Prawitagarden.Com Sebagai Media Promosi Produk Turunan Madu Kelompok Petani Hutan Muhammad Lulu Latif Usman; Ratih Windu Arini; Muhamad Azrino Gustalika
JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) Vol. 9 No. 4 (2025): Jati Emas (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat)
Publisher : DPD Jatim Perkumpulan Dosen Indonesia Semesta

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Abstract

Damakradenan Village, Ajibarang District has great potential in pure honey production through the “Petani Muda Prawita” Forest Farmer Group. This group produces various types of honey, including klanceng honey, mellifera bee honey, Apis cerana honeycomb honey, and sachet honey, with the main target market being children. However, product sales are still limited in the Banyumas Regency area and digital marketing has not been running optimally because it only relies on Instagram social media without an official website. This problem has an impact on limited market reach and consumer trust levels. This community service program is implemented to help partners increase promotion and sales through website development as a digital marketing medium. The stages of the activity include creating a website using the WordPress framework, the indexation process so that it can be found on the Google search engine, and website management training for partners. The results of the activity show that partners now have an official website with the domain prawitagarden.com, indexed on the Google search engine, and partners have been equipped with independent website administration skills. The existence of the website is expected to expand market reach, increase consumer trust, and support the continuity of the Prawita Garden honey business digitally
Introduction of Hiragana and Katakana Letters Learning Media Using Voice Command Method to Improve Japanese Language Learning Ability Based on Augmented Reality Abrilia Agnisa Putri; Muhamad Azrino Gustalika
Journal of Software Engineering and Multimedia (JASMED) Vol. 3 No. 1 (2025): Journal of Software Engineering and Multimedia (JASMED)
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/jasmed.v3i1.9569

Abstract

The purpose of this study is to use the MDLC technique to create and develop interactive learning materials for the letters Hiragana and Katakana using Augmented Reality (AR) on Android devices. XI grade students participated in this study, which was conducted at SMA Negeri 1 Ajibarang.  The stages in the Multimedia Development Life Cycle (MDLC) - conceptualization, design, materials collection, assembly, testing, and distribution - were followed when developing the application. Users can easily navigate and interact with this application by using voice commands thanks to the Voice Command functionality.  A Black Box Testing approach was used for functionality testing, which showed that all features of the app functioned as intended without any issues.  Furthermore, the System Usability Scale (SUS) feasibility test had an average value of 82.67%, falling into the “B” category with a feasibility level of “Good” which users found acceptable. This AR application presents an interactive 3D visualization of Japanese letters, making it easier for students to understand the material and increase motivation and engagement in learning. Recommendations for future development include expanding the application to other materials, adding new features to enrich the learning experience, training teachers for optimal use of the application, and periodic evaluation based on user feedback.