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R. Umi Baroroh
Sunan Kalijaga State Islamic University Yogyakarta

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DEVELOPMENT OF CEFR-BASED QOWA'ID LEARNING EVALUATION TOOL WITH THE HELP OF WORDWALL INTERACTIVE GAMESTO IDENTIFY STUDENTS' UNDERSTANDING Irfan Hania; R. Umi Baroroh; Madah Rahmatan; Alimudin; Yuli Imawan
ALSINATUNA Vol 8 No 1 (2022): December 2022
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/alsinatuna.v8i1.1735

Abstract

This development research aims to develop a CEFR-based qowa'id learning evaluation tool using an interactive Wordwall game with the aim of identifying the level of student understanding and so that it can be accessed by students more flexibly without being limited by space and time, more effectively and is also expected to be more efficient in learning. its maintenance. This research is a research and development (Research & Development). This research aims to produce a product or develop a product. The results in this study are based on the student's own assessment response described through the distribution of a questionnaire that has been carried out with a percentage score of 91.19% of the maximum score of 100%. Student test results to identify qowa'id understanding, at the level of understanding the material at 78.51% and not understanding the material at 21.49%. Therefore, it can be concluded that almost all students give an assessment that can be categorized as Very Good on the Wordwall interactive quiz game that has been used and from the test results that have been carried out that on average students understand the qowa'id material that has been combined with the interactive Wordwall game.
Developing Arabic Language Learning Media Based on Lectora Inspire 17 Applications for Junior High School Jauhar Ali; Ayu Tiffani Maulida; Muhammad Ulil Fahmi; R. Umi Baroroh
ALSINATUNA Vol 9 No 1 (2023): December 2023
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/alsinatuna.v9i1.2064

Abstract

The prevailing methods of Arabic language instruction predominantly rely on didactic approaches involving lectures and memorization, contributing to a waning interest and motivation among students. This pedagogical challenge is exacerbated by the disruption caused by the COVID-19 pandemic, which has significantly impeded traditional learning activities in schools. In response to these impediments, the development of Arabic language learning media utilizing the Lectora Inspire 17 application emerges as a viable solution, fostering an environment conducive to engaging and self-directed learning. This research endeavors to construct an android-based Arabic learning medium employing the Lectora Inspire 17 application. The focus lies on assessing the efficacy and viability of the developed learning media at MTs Hidayatul Athfal Banyurip Alit Pekalongan. Employing the ADDIE development model method (Analysis, Design, Development, Implementation, and Evaluation), this study conducts a comprehensive examination of the media's feasibility. The evaluation conducted by media experts yielded a favorable percentage of 82%, placing the developed media in the feasible category. Moreover, assessments by subject matter experts resulted in an impressive percentage of 90%, categorizing the material as highly feasible. Notably, students' responses to the learning media demonstrated a substantial approval rate of 90% in the highly feasible category. Consequently, it is evident that the Arabic language learning media based on the Lectora Inspire 17 android application is well-suited to serve as an effective educational tool.