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Tri Agusti Farma
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Implementing the Flutter Educational Game "Bubble Math" to Improve Fifth Grade Students' Understanding of Arithmetic Operations Lionza, Rahmat; Sidhiq Andriyanto; Tri Agusti Farma
KHARISMA Tech Vol 21 No 1 (2026): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v21i1.643

Abstract

Mathematics learning in elementary schools generally still uses conventional methods, resulting in low student interest and understanding of arithmetic concepts. This research was conducted to develop an interactive learning medium in the form of an Android-based educational game called Bubble Math, designed for 5th-grade Public Madrasah Ibtidaiyah students. The game was developed using the Flutter framework. The game employs a drag and drop mechanic to train students’ accuracy and speed in solving basic arithmetic operations, including addition, subtraction, multiplication, and division. The development process followed the Game Development Life Cycle (GDLC) method, which consists of six stages: Initiation, Pre-production, Production, Testing (Alpha), Testing (Beta), and Release. The test results showed a 22.3% increase in Pretest-Posttest scores, with a User Acceptance Test (UAT) score of 91.09% from students. Therefore, Bubble Math is proven to be a feasible and effective medium for arithmetic learning in elementary schools.
PENERAPAN WEBSITE MANAJEMEN TOKO SEMBAKO BERBASIS LARAVEL DENGAN METODE RAPID APPLICATION DEVELOPMENT (RAD) DI TOKO AZ MART Randy Saputra; Linda Fujiyanti; Tri Agusti Farma
KHARISMA Tech Vol 21 No 1 (2026): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v21i1.635

Abstract

Sistem informasi manajemen toko sembako merupakan solusi digital yang dapat membantu pemilik usaha dalam mengelola operasional toko secara efektif. Pada penelitian ini dikembangkan TUKO, sebuah sistem informasi manajemen toko sembako berbasis web yang dirancang untuk toko AZ Mart. Sistem ini dibangun menggunakan framework Laravel yang berfungsi untuk mengelola data produk, stok, pelanggan, dan transaksi penjualan. Metode pengembangan yang digunakan adalah Rapid Application Development (RAD), karena mampu mempercepat proses pembuatan sistem melalui tahapan perancangan dan evaluasi yang fleksibel. Fitur utama sistem mencakup manajemen data produk, transaksi penjualan, pencatatan pelanggan, serta pembuatan laporan penjualan secara otomatis. Berdasarkan hasil pengujian Black Box dan User Acceptance Testing (UAT), sistem berjalan dengan baik sesuai kebutuhan pengguna serta mampu meningkatkan efisiensi dan akurasi dalam pengelolaan data toko sembako.