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DESIGN AND IMPLEMENTATION OF A WEB-BASED STUDENT SAVINGS MANAGEMENT SYSTEM USING THE AGILE METHOD Haerani, Reni; Hasanah, Shopi Nurul; Tri Wahyuni, Sefta; Maldini Rosady, Melinne
Jurnal Sistem Informasi Vol. 13 No. 1 (2026)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/688ptj31

Abstract

The implementation of a web-based student savings information system created with the Agile methodology is covered in this study. This approach is intended to assist schools in more effectively and transparently managing student savings. The purpose of this method is to assist schools in more effectively and openly managing student savings. The Agile approach method is used in the information system design; the development process is broken up into iterative sprints that enable ongoing improvement based on input from stakeholders. for kids,  parents, and school officials, this system offers features like savings contributions, withdrawals, transaction history, and user account management. Agile makes it possible to build useful, user-friendly apps in a comparatively short development cycle by improving communication between the development team and users. The final findings demonstrate how well the Agile methodology supports the development of an educational financial system that calls for adaptability, reactivity, and ongoing user involvement. A website-based student savings information system that may enhance the efficacy and efficiency of finding, generating, and storing student saving data is the result of this study.             Keywords: Student Savings; Agile Methods; Information System; Data Management; Web Application;
Pengenalan Algoritma dan Pemrograman Dasar Berbasis Scratch untuk Menumbuhkan Minat Computational Thinking Siswa SMKN 1 Padarincang Yuwono, Joko; Tri Wahyuni, Sefta
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 5 No 1 (2026): Juli 2026
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juribmas.v5i1.1013

Abstract

The low understanding of non-technology Vocational High School (SMK) students toward programming concepts and Computational Thinking (CT) is a challenge in national digital literacy development. This Community Service (PkM) activity aims to introduce algorithms and basic programming using Scratch to foster CT interest among SMKN 1 Padarincang students. The activity was conducted on April 23, 2026, involving 26 Grade X students from the Culinary and Islamic Banking Services (LPS) programs. The method used was a one-day experiential learning-based training using Scratch, covering sequence, selection (if-then), and repetition (loop) concepts. Evaluation was conducted through Pre-Test and Post-Test questionnaires using a Likert scale 1-5 with 10 items. Results showed the average Pre-Test score of 2.12 (Poor category) increased to 4.55 (Excellent category) in the Post-Test, with an average improvement of 114.6%. A total of 96.15% of participants achieved the Excellent category after training. These findings confirm that Scratch is an effective learning medium for introducing programming and CT to non-IT vocational students.