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Integration of Local Wisdom of Pencak Silat in Learning Newton's Laws based on ICT-Technology to determine Student Learning Motivation Azar Zakaria; Muhammad Satriawan; Rahmatta Thoriq Lintangesukmanjaya; Utama Alan Deta; Khoirun Nisa'
Journal of Innovative Technology and Sustainability Education Vol. 1 No. 2 (2025): AUGUST
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.1.2.78

Abstract

Objective: This research aims to develop a 2D technological visualization that integrates the application of Newton’s Third Law into pencak silat movements, providing a contextual bridge between physics concepts and traditional martial arts. The objective is to enhance students’ motivation and conceptual understanding by presenting the action–reaction principle through culturally relevant motion analysis. Method: The study employed a qualitative descriptive method with data collected from literature analysis and expert interviews involving pencak silat practitioners and physics educators. The visualization design was then refined to display key pencak silat techniques such as stances, strikes, and blocks—while mapping the corresponding forces of action and reaction.  Results:  2D visualization is effective in clarifying how Newton’s Third Law operates within martial movements, making abstract concepts more tangible. Teachers and students reported that the visualization improved comprehension, engagement, and learning motivation. Moreover, the concise two-dimensional format allowed force interactions to be represented clearly without overwhelming detail, supporting efficient classroom integration.  Novelty: This research lies in merging local cultural heritage with interactive technological media, transforming pencak silat not only as a form of art and self-defense but also as an innovative educational tool for learning physics. This approach highlights how digital visualization can preserve tradition while modernizing science education, thus offering a meaningful model for contextual and technology-enhanced learning
Virtual vs Real Lab: A Comparative Study on the Effectiveness of Laboratory-Based Physics Learning on Students’ Critical Thinking Skills Nadya Mazayu Nur Sabrina; Budi Jatmiko; Khoirun Nisa'
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 1 (2025)
Publisher : Universitas Negeri Surabaya

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Abstract

Objective: This study aims to compare the effectiveness of guided inquiry learning using worksheets (LKPD) based on Virtual Lab (PhET) and Real Lab in enhancing students’ critical thinking skills in physics learning. Method: A quasi-experimental method with a non-equivalent pretest-posttest design was employed, involving two experimental classes at SMA Negeri 22 Surabaya. The first class used LKPD with PhET simulations, while the second class used LKPD for real laboratory experiments. The instrument used was a critical thinking skills test based on Facione's five indicators. Data were analyzed using N-gain calculations, paired t-tests, independent t-tests, and effect size analysis with SPSS. Results: Both experimental classes showed significant improvement (p < 0.05) with high N-gain scores, 0.79 for the Virtual Lab and 0.78 for the Real Lab. However, no significant difference was found between the two (p = 0.644), and the effect size was very small (Cohen’s d = 0.111), indicating that both approaches are equally effective. Novelty: This study provides empirical evidence that guided inquiry learning supported by either virtual or real laboratories results in comparable improvements in critical thinking skills, offering a practical and flexible alternative for physics education in schools with varying laboratory facilities. Keywords: Virtual Lab Worksheets, Real Lab Worksheets, Guided Inquiry, Critical Thinking Skills, Physics Learning
The Effectiveness of Ecoviar (Ecosystem via Augmented Reality) Learning Media in Enhancing Students’ Computational Thinking and Scientific Literacy Tinezia Cendani; Andi Kristanto; Andi Mariono; Aminudin Zakaria; Khoirun Nisa'
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

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Abstract

Objective : The objective of this study was to assess the effectiveness of ECOVIAR (Ecosystem via Augmented Reality) learning media in improving elementary school students' Computational Thinking and scientific literacy skills on ecosystem material. Method: A quasi-experimental design with a non-equivalent control group design was used in this study. A total of 60 fifth-grade students participating in the experimental class and the control class were used as the research sample. The experimental class was given treatment using ECOVIAR media, while the control class underwent conventional learning. Data were collected using a validated long-response test to measure Computational Thinking and scientific literacy. Data analysis was calculated using a normality test, a homogeneity test, and an independent sample t-test. Results: The findings indicated no significant difference in the initial abilities between the two groups (Sig. > 0.05). However, significant differences were found in the post-test results for both computational thinking (Sig. = 0.002 < 0.05) and scientific literacy (Sig. = 0.000 < 0.05). It is concluded that students taught using ECOVIAR media achieved significantly higher learning outcomes compared to those in the conventional learning group. Novelty: The development and utilization of Augmented Reality media in learning specifically designed for the ecosystem of learning materials with a main focus on improving Computational Thinking and scientific literacy is a novelty in this study, because it is still rarely studied simultaneously in elementary school expansion.