p-Index From 2021 - 2026
0.408
P-Index
This Author published in this journals
All Journal Academia Open
din wahyudin
Institut Pendidikan Indonesia Garut

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Google Sites Interactive Multimedia Improves Elementary Islamic Education Outcomes: Multimedia Interaktif Google Sites Meningkatkan Hasil Belajar PAI Sekolah Dasar Ade Yusup; din wahyudin; iman nasrulah; Deni Darmawan; Dian Rahadian; Ayu Puji Rahayu
Academia Open Vol. 11 No. 1 (2026): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.11.2026.13432

Abstract

General Background: Islamic Religious Education (PAI) plays a strategic role in shaping students’ character, morality, and spirituality at the elementary level. Specific Background: However, PAI learning is often constrained by conventional methods, limited instructional media, and low student engagement, resulting in suboptimal learning outcomes. Knowledge Gap: Previous studies have predominantly focused on general subjects and secondary education, with limited research examining Google Sites–based interactive multimedia specifically for PAI in elementary schools with comprehensive evaluation. Aims: This study aims to develop and evaluate Google Sites–based interactive multimedia in terms of feasibility, practicality, and learning outcomes in PAI. Results: Using the ADDIE model and data from validation, student responses, and pretest–posttest analysis, the multimedia achieved high feasibility (average 95.1%), strong practicality (94.5%), and significant improvement in learning outcomes (mean score increased from 64.8 to 85.6; Wilcoxon significance 0.000). Novelty: The study provides a context-specific development of web-based interactive multimedia tailored to elementary PAI learning with comprehensive validation and testing. Implications: The findings indicate that Google Sites–based multimedia can serve as an accessible and structured digital learning medium supporting student engagement and improved academic performance in elementary Islamic education. Highlights• High feasibility achieved through expert validation across media, material, and instruction• Strong student response indicating ease of use, clarity, and attractive design• Significant score gains confirmed through nonparametric statistical testing KeywordsInteractive Multimedia; Google Sites; Learning Outcomes; Islamic Education; Elementary School
Interactive Gamification Media Promotes English Vocabulary Acquisition For Secondary School Students: Media Gamifikasi Interaktif Mempromosikan Akuisisi Kosakata Bahasa Inggris Untuk Siswa Menengah Dina Lisdiani; Din wahyudin; Suyato Kusumaryono
Academia Open Vol. 11 No. 2 (2026): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.11.2026.14187

Abstract

General Background Lexicon comprehension acts as a fundamental component in language instruction, serving as the basis for effective verbal and written communication. Specific Background However, secondary school learners frequently struggle to acquire new words due to monotonous conventional memorization methods that fail to stimulate active participation. Knowledge Gap Although digital game-based environments offer interactive solutions, empirical investigations explicitly evaluating specific real-time virtual platforms for lexicon instruction remain scarce. Aims This quasi-experimental study investigates the application of an interactive digital medium to facilitate word comprehension and retention among adolescents. Results Statistical analysis of 64 participants revealed that the experimental group utilizing the virtual platform achieved a significantly higher post-test mean score of 82.40 compared to the control group's 70.15, alongside a high N-Gain score of 0.72 and a large Cohen’s d effect size of 1.75. Novelty This research uniquely demonstrates that integrating real-time virtual world elements, such as competitive challenges and instant feedback, transforms passive memorization into a highly engaging cognitive and affective experience. Implications Educators should integrate interactive digital platforms into their pedagogical frameworks to stimulate learner motivation and accommodate modern technological learning demands. Highlights Interactive digital platforms significantly elevate secondary learner test scores and active classroom participation. Experimental groups utilizing virtual challenges achieved a substantial 0.72 N-Gain calculation. Integrating competitive elements and immediate feedback successfully transforms monotonous language memorization routines. Keywords ZEP Quiz; Gamification; Vocabulary Mastery; Educational Media; Interactive Learning