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Analyzing Growth Mindset Based on Opportunity to Learn in Project-Based Manipulative and Virtual Learning Media Courses Nasrullah Nasrullah; Nurdin Arsyad; Alimuddin Alimuddin
International Journal of Education and Digital Learning (IJEDL) Vol. 3 No. 5 (2025)
Publisher : Lafadz Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47353/ijedl.v3i5.306

Abstract

This study investigates how opportunity to learn (OTL) in project-based mathematics education courses—Manipulative Learning Media (MLM) and Virtual Learning Media (VLM)—supports the development of a growth mindset among pre-service teachers. MLM is a compulsory course focusing on concrete instructional media, while VLM is elective and centers on digital tools. Both apply structured learning cycles involving media design, classroom implementation, revision, and reflection. Using a quantitative comparative approach, data were collected from 85 mathematics education students grouped by course enrollment. Growth mindset and OTL were measured using Likert-scale questionnaires and analyzed with descriptive statistics, t-tests, and Pearson correlation. Results showed that the MLM+VLM group reported slightly higher growth mindset scores (M = 3.54) than the MLM-only group (M = 3.47), though the difference was not significant (p = 0.483). However, OTL scores approached significance (p = 0.054), and a positive correlation was found between OTL and growth mindset (r = 0.642). These findings highlight the value of structured, project-based learning environments in enhancing students’ learning beliefs and instructional readiness.
Pemanfaatan Media Katrol Pasir Edukatif Berbasis STEAM dalam Pembelajaran Perbandingan Senilai Nurdin Arsyad; Nurwati Djam’an; Mar Athul Wazithah T; Nurul Pusparini Az-zahra; Surianti Surianti
Jurnal Pengabdian Masyarakat Bangsa Vol. 4 No. 3 (2026): Mei
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v4i3.4388

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan pemahaman konsep perbandingan senilai siswa melalui pemanfaatan media katrol pasir edukatif berbasis STEAM. Kegiatan dilaksanakan pada 25 siswa kelas VII SMP Nastution Kartika XX-1 Makassar melalui tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Pendampingan dilakukan dengan menggunakan LKPD, observasi, wawancara, dan dokumentasi untuk melihat perkembangan pemahaman siswa. Hasil kegiatan menunjukkan bahwa penggunaan media berbasis STEAM mampu menciptakan pembelajaran yang lebih konkret, kontekstual, dan interaktif. Siswa menunjukkan peningkatan keterlibatan aktif dalam proses belajar, dengan variasi capaian berdasarkan tingkat kemampuan. Secara umum, kegiatan ini memberikan dampak positif terhadap pemahaman konsep matematika serta meningkatkan minat belajar siswa. Dengan demikian, media katrol pasir edukatif berbasis STEAM dapat menjadi alternatif inovatif dalam mendukung pembelajaran matematika yang lebih bermakna dan aplikatif di sekolah.