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Safari Dakwah PAI Sebagai Upaya Meningkatan Nilai Keislaman Pada Masyarakat Desa Sukamandi, Sagalaherang: Safari Dakwah PAI Sebagai Upaya Meningkatan Keislaman Pada Masyarakat Desa Sukamandi, Sagalaherang Muhammad Nailul Author; Ahmad Zamakhsyari; Hadi Winarno; Muhammad Aiz; Wathroh Mursyidi; Eva Dwi Kumalasari; Nur Khuzaimah; Rafli Putra Rahman; Maulana; Meiliyanti Putri; Nabil
Jurnal Pengabdian Cita Masyarakat Vol. 1 No. 1 (2025): Jurnal Pengabdian Cita Masyarakat
Publisher : Yayasan Cerdas Pedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65101/jpcm.v1i1.56

Abstract

The da'wah safari activity carried out in Sukamandi Village, Sagalaherang District, Subang Regency is part of the implementation of the Tri Dharma of Higher Education in the form of community service. The main objective of this activity is to provide a real contribution in the field of Islamic religious education that is appropriate to the needs and context of the community. This safari activity includes a deeper understanding of women's fiqh to the Al-Falah mothers' study group, practical basic fiqh learning such as prayer and thaharah with a nadzhom approach to students of SDN Sukamandi II, an introduction to the Ummi method for learning to read the Quran in more depth to children of MDTA Al-Falah, education about the concept of blessings for men at the Al-Falah Jamie Mosque. The implementation of this community service activity took place continuously for three days and received a very positive response from the local community. This activity showed an increase in knowledge, religious awareness, and the emergence of residents' desire to continue learning independently. In addition, this activity also demonstrated a form of real cooperation between students, lecturers, and the Sukamandi Village community in an effort to build a sustainable religious life.
ANALISIS TINGKAT CAKAP DIGITAL SISWA DALAM ETIKA BERMEDIA SOSIAL PADA ERA SOCIETY 5.0 DENGAN MODEL RASCH Wathroh Mursyidi; Nur Habibah
Journal of Education and Teacher Training Innovation Vol. 4 No. 1 (2026): Journal of Education and Teacher Training Innovation
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/cbte4c46

Abstract

The development of the Society 5.0 era demands that the younger generation not only master digital technology but also be able to apply ethics in the use of social media. The phenomenon of increasing student digital activity often has negative impacts, such as the spread of hoaxes, cyberbullying, and privacy violations. In this context, Islamic Religious Education is seen as important to shape students' digital character so that they are able to behave wisely and responsibly in accordance with Islamic teachings. This study aims to analyze the application of digitalization in Islamic Religious Education learning at SMPIT Insan Rabbani Bekasi, and to collect information of student level digital skills on social media ethics in the Society 5.0 era. The study used a quantitative method, and the data obtained are analyzed by the Rasch model with the Winsteps application. The study population was all students in grades VII, VIII, and IX at SMPIT Insan Rabbani Bekasi with a sampel used 109 respondents. The result of study indicate that the level of students digital skills is in the good category, as indicated by the average value of the person measure of 2.05 logit—higher than the item measure. This condition indicates that most students have adequate digital skills in terms of maintaining privacy, communicating politely, and avoiding the spread of invalid information.
Enhancing Teacher Competence Through Gamified Learning Media in Bekasi City Elementary Schools Wathroh Mursyidi; Faznah Faznah
Jurnal Pengabdian Cita Masyarakat Vol. 1 No. 4 (2026): Jurnal Pengabdian Cita Masyarakat (JPCM)
Publisher : Yayasan Cerdas Pedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65101/jpcm.v1i4.396

Abstract

The digitalization of primary education in Indonesia often leaves a distinct structural gap between advanced infrastructure like Smart Boards and teachers' pedagogical competence. This targeted community service activity fundamentally aims to optimize educators' pedagogical skills at SDN Aren Jaya VII Bekasi through comprehensive gamified media incubation. Applying the Participatory Action Learning System framework, twenty teachers were supported structurally through continuous needs assessment, centralized training, and independent practice utilizing Wayground, Educaplay, and Gimkit platforms. Mixed-methods evaluation results demonstrated high intervention effectiveness, where teachers' average cognitive and technical competence scores soared drastically from 48.5 to 86.2 with an N-Gain coefficient of 0.73. Furthermore, participants' satisfaction reached an absolute level without negative feedback. Through direct classroom trials, integrating these digital game elements successfully transformed conventional learning atmospheres into highly interactive ecosystems. Consequently, students' extrinsic motivation, cognitive response durations, and overall social engagement increased exponentially toward achieving authentic joyful learning within primary school environments.