The digitalization of primary education in Indonesia often leaves a distinct structural gap between advanced infrastructure like Smart Boards and teachers' pedagogical competence. This targeted community service activity fundamentally aims to optimize educators' pedagogical skills at SDN Aren Jaya VII Bekasi through comprehensive gamified media incubation. Applying the Participatory Action Learning System framework, twenty teachers were supported structurally through continuous needs assessment, centralized training, and independent practice utilizing Wayground, Educaplay, and Gimkit platforms. Mixed-methods evaluation results demonstrated high intervention effectiveness, where teachers' average cognitive and technical competence scores soared drastically from 48.5 to 86.2 with an N-Gain coefficient of 0.73. Furthermore, participants' satisfaction reached an absolute level without negative feedback. Through direct classroom trials, integrating these digital game elements successfully transformed conventional learning atmospheres into highly interactive ecosystems. Consequently, students' extrinsic motivation, cognitive response durations, and overall social engagement increased exponentially toward achieving authentic joyful learning within primary school environments.
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