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Implementasi Sistem Informasi DANA untuk Efisiensi Transaksi Digital Laurentius Chandika Laiglety; Raky Rajulio; Yustian Servanda; Nasruddin bin Idris
Jurnal Teknologi informasi dan Ilmu Komputer Vol. 2 No. 1 (2026): Januari 2026
Publisher : Nolsatu Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65258/jutekom.v2.i1.38

Abstract

The rapid growth of digital transactions in Indonesia has increased the demand for efficient, secure, and stable information systems. DANA, as one of the largest digital wallets, plays a crucial role in providing fast payment services. This study aims to analyze the implementation of information systems in the DANA application, focusing on system architecture and data processing that support transaction efficiency. A descriptive-qualitative case study method was employed through literature review, technical documentation analysis, and application feature observation. Results show that DANA's microservices architecture, real-time data processing, and distributed cloud infrastructure significantly accelerate transactions (average 5 seconds) and achieve 99% uptime. In conclusion, structured and adaptive information system implementation greatly contributes to the speed, security, and operational efficiency of DANA as a digital transaction platform.  
PENGEMBANGAN SISTEM INFORMASI MANAJEMEN KEUANGAN BERBASIS WEB UNTUK UKM Jemita Lisu Allo; Bryan Christian Tjiang; Yustian Servanda; Nasruddin Bin Idris
Jurnal Komputer dan Teknologi Vol 4 No 2 (2025): JUKOMTEK JULI 2025
Publisher : Yayasan Pendidikan Cahaya Budaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64626/jukomtek.v4i2.425

Abstract

Usaha Kecil dan Menengah (UKM) memiliki kontribusi signifikan terhadap pertumbuhan ekonomi nasional, namun masih banyak menghadapi kendala dalam pengelolaan keuangan akibat pencatatan manual dan minimnya literasi finansial. Keterbatasan tersebut berdampak pada kesulitan UKM dalam memantau arus kas, menyusun laporan keuangan yang akurat, serta membuat keputusan berbasis data. Penelitian ini bertujuan untuk mengembangkan sistem informasi manajemen keuangan berbasis web guna meningkatkan efisiensi dan transparansi keuangan UKM. Metode pengembangan yang digunakan adalah model waterfall, yang mencakup analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Sistem ini memungkinkan pencatatan transaksi secara otomatis, pengelolaan anggaran terstruktur, dan penyusunan laporan real-time. Hasil implementasi menunjukkan bahwa sistem dapat meminimalisir kesalahan pencatatan, mempercepat proses pelaporan, dan mendukung pengambilan keputusan yang lebih baik. Sistem ini diharapkan dapat mendorong profesionalisme UKM dalam pengelolaan keuangan serta meningkatkan daya saing dan keberlanjutan usaha di era digital.
Aplikasi Web Scanner Berbasis Citra untuk Deteksi Nutrisi dan Keamanan Pangan Laurentius Chandika Laiglety; Raky rajulio; Nasruddin bin Idris; Riski Zulkarnain
Jurnal Teknologi informasi dan Ilmu Komputer Vol. 2 No. 3 (2026): Juli 2026
Publisher : Nolsatu Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65258/jutekom.v2.i3.67

Abstract

The Free Nutritious Meal Program (Program Makan Bergizi/MBG) is one of the government's strategic efforts to support the nutritional intake of school-age children, making the consistency of food quality and safety oversight critical to its success. However, current monitoring still relies heavily on manual inspection, which is limited by time constraints and the risk of human error. This study aims to develop a prototype image-based web scanner application utilizing the MobileNet model to assist in the rapid detection of nutritional content and indications of food safety. The study employed a design science research approach, with data collected through literature review and a field survey of MBG recipient students using Google Forms. Survey results show that students have direct experience with the MBG program and generally rate the food received as fairly good in terms of taste and cleanliness, although food safety remains a concern. Respondents also expressed strong interest in an image-based scanner application as a food-checking tool. These findings suggest that the image-based web scanner application has the potential to serve as an initial screening tool supporting nutrition and food safety oversight in the implementation of the MBG program in schools.
A Comparative Analysis of User Experience Between the DANA and GoPay Mobile Applications Using the User Experience Questionnaire (UEQ) Karina Maretasari; Pradita Imaniar; Riski Zulkarnain; Nasruddin Bin Idris
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 6 No. 1 (2026): October 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v6i1.2644

Abstract

This study aims to analyze and compare the quality of the user experience provided by the two most popular digital wallet applications in Indonesia, DANA and GoPay. A quantitative comparative approach was employed by distributing the User Experience Questionnaire (UEQ) to active respondents who regularly use both platforms. User experience was systematically evaluated using the six UEQ dimensions to objectively assess both pragmatic and hedonic quality. The findings indicate that both applications achieved positive evaluations, with mean scores exceeding the recommended UEQ benchmark across all dimensions. GoPay demonstrated superior performance in the pragmatic quality dimensions, particularly Efficiency and Dependability, reflecting its stable transaction infrastructure and efficient payment processes. In contrast, DANA outperformed GoPay in the hedonic quality dimensions, especially Stimulation and Novelty, owing to its dynamic user interface and the successful integration of interactive gamification features. The study concludes that pragmatic quality plays a more influential role in shaping users' overall impressions of GoPay, whereas DANA's strength lies in delivering a more engaging and innovative user experience that supports long-term user retention. These findings provide practical insights for digital wallet developers seeking to optimize interaction design by balancing pragmatic and hedonic aspects of user experience
Analysis of Digital Technology Acceptance in Supporting Community Digital Literacy Using the Technology Acceptance Model in Balikpapan City Muhammad Pangeran Mappatunru; Warhana Nandyu; Riski Zulkarnain; Nasruddin Bin Idris
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 6 No. 1 (2026): October 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v6i1.2677

Abstract

Digital technology has become an essential part of modern society, providing easier access to information, communication, education, and public services. Despite the rapid growth in digital technology adoption, differences in individuals' digital literacy remain a significant challenge, particularly in their ability to search, evaluate, and utilize digital information effectively. Understanding the factors influencing digital literacy is therefore essential for developing effective digital transformation strategies. This study aims to analyse the influence of digital technology acceptance on community digital literacy in Balikpapan City by applying the Technology Acceptance Model (TAM). Specifically, the study examines the effects of Perceived Usefulness (PU) and Perceived Ease of Use (PEOU) on Digital Literacy (DL). A quantitative research design was employed using an online questionnaire distributed through Google Forms. A total of 105 valid responses were collected from residents of Balikpapan City. The collected data were analysed using descriptive statistics, validity and reliability tests, and multiple linear regression analysis. The findings reveal that both Perceived Usefulness and Perceived Ease of Use have positive and statistically significant effects on Digital Literacy. The regression analysis indicates that the proposed model explains 76.0% of the variance in digital literacy (R² = 0.760). Furthermore, Perceived Ease of Use demonstrates a stronger influence than Perceived Usefulness, suggesting that technologies that are easy to understand and operate encourage greater engagement with digital platforms and contribute more effectively to improving digital literacy. This study provides empirical evidence supporting the applicability of the Technology Acceptance Model in explaining community digital literacy. The findings offer practical implications for local governments, educational institutions, and policymakers in designing digital literacy programs by emphasizing not only the usefulness of digital technologies but also their accessibility and ease of use.