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Integration of Gamification in Career Guidance to Improve Students' Work Skills in the Digital Era: A Systematic Literature Review Nurul Fazria; Nur Hisna Daniati; Ifdil Ifdil; Daharnis Daharnis
G-Couns: Jurnal Bimbingan dan Konseling Vol. 10 No. 03 (2026): July 2026, G-Couns: Jurnal Bimbingan dan Konseling
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/g-couns.v10i03.8374

Abstract

  The integration of gamification into career guidance services offers an innovative approach to addressing the challenge of student work-readiness in the digital era. This systematic literature review explores the potential of gamification to enhance students' employability skills through career guidance interventions. Following PRISMA 2020 guidelines, the study analyzed 12 peer-reviewed articles from Scopus and Google Scholar databases published between 2020-2025. The findings reveal that gamification elements, including simulations, serious games, and metaverse-based environments, effectively develop both hard skills (technical competencies, financial literacy) and soft skills (critical thinking, teamwork, communication) aligned with industry demands. Gamification significantly increases students' intrinsic motivation, self-efficacy, and engagement in career planning, facilitating more informed career decision-making and smoother transitions to the job market. The review identifies key implementation challenges, including high technological costs, limited digital literacy, and the need for faculty training. Despite these barriers, gamification demonstrates particular promise in diverse geographical contexts, from developed to developing countries, offering adaptable solutions for various institutional settings. This study contributes to the limited literature on gamification in career guidance by synthesizing current evidence and providing practical recommendations for higher education institutions seeking to systematically integrate gamified approaches into career curricula. Such integration, supported by cross-sector collaboration and attention to sociocultural factors, can enhance graduate employability and support lifelong learning in an increasingly competitive global workforce. Keywords: gamification, career guidance, employability, higher education, digital era, systematic literature review
Fear Of Missing Out (FOMO) Pada Remaja Pengguna Media Sosial: Studi Pendahuluan Nurul Fazria; Firman; Netrawati
Jurnal Pendidikan Sosial Dan Konseling Vol. 2 No. 3 (2024): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v2i3.2045

Abstract

Fear of missing out (FoMO) is a psychological phenomenon that arises when someone feels anxious or worried about missing out on information or experiences that others have, especially those shared through social media. The population in this study were adolescent social media users in Padang City. This research is a preliminary study using descriptive quantitative to reveal the description of fear of missing out (FoMO) in adolescent social media users. The data collection technique was carried out through the ONFoMO scale which was distributed via google forms and selected using purposive sampling technique. Samples that fit the specified criteria were 272 samples. The results showed that most respondents were aged 17-21 years (84%) with the majority of female gender (60%). The duration of social media use is mostly in the range of 1-5 hours per day (70%) with WhatsApp as the social media that is entirely owned by teenagers. The results showed that almost half of the adolescents (35.7%) were at a high level of FoMO with aspects such as anxiety, the need to be accepted and popular, and social media addiction playing a significant role in influencing fear of missing out (FoMO). This study shows that the phenomenon of high FoMO among adolescents is related to patterns of intensive social media use. This study is expected to provide an overview for related parties in designing interventions to manage social media use among adolescents.