R. Soeharso
Universitas Negeri Semarang

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Development of Local History E-Module based on Dieng Temple Site for Students of SMA N 1 Bawang, Banjarnegara Regency Dwi Oktaviana; R. Soeharso
JUSPI (Jurnal Sejarah Peradaban Islam) Vol 10, No 1 (2026)
Publisher : Universitas Islam Negeri Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/juspi.v10i1.28959

Abstract

This research aims to develop learning media in the form of Dieng Temple Site-Based Local History E-module for grade X students at SMA Negeri 1 Bawang, Banjarnegara Regency, and assess the feasibility of the media produced. The method used in this study is Research and Development (R&D) with a 4D development model that includes the Define, Design, Develop, and Disseminate stages, but is limited to the develop stage. The research subjects consisted of 30 students in class X-1. Data collection techniques were carried out through interviews, observations, and questionnaires. The results of the study show that e-modules have a very high level of feasibility. This is shown by the results of the validation of material experts (96.2%), media experts (88.2%), and the assessment of history teachers (98.7%). In addition, the results of the student response questionnaire showed a percentage of 91.4% and were categorized as "very interesting". Thus, it can be concluded that the Dieng Temple Site-Based Local History E-module is suitable for use as an alternative history learning media that is interactive, interesting, and able to increase students' interest and participation in learning.
Development of an Innovative History Learning Model Based on Gusjigang Values at MAN 1 Kudus Nadia Kusuma Dewi; R. Soeharso
Historia Vol 14 No 2 (2026): HISTORIA: Jurnal Program Studi Pendidikan Sejarah
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/hj.v14i2.16170

Abstract

History learning still faces challenges such as low reading interest, varied student engagement, and the lack of systematic integration of local wisdom values. This study aims to develop an innovative history learning model based on Gusjigang values at MAN 1 Kudus. The method used is Research and Development (R&D), limited to the needs analysis and model design stages. Data were collected through semi-structured interviews with a history teacher and analyzed using descriptive qualitative analysis. The results show that history learning requires a flexible and varied model that integrates character education and local wisdom values. Gusjigang values are considered relevant to be integrated into contextual history learning. This study produces a conceptual learning model design to support meaningful and contextual history learning.
Pengembangan Media Pembelajaran Audio Podcast Edukatif Berbasis Spotify Materi Masuknya Agama Dan Kebudayaan Islam Ke Indonesia Untuk Siswa Kelas X SMA Teuku Umar Semarang Zora Alainashani; R. Soeharso
Jurnal Kajian Ilmu Pendidikan (JKIP) Vol. 7 No. 3 (2026): Jurnal Kajian Ilmu Pendidikan (JKIP)
Publisher : Lembaga Riset dan Inovasi Almatani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/jkip.v7i3.2219

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan media pembelajaran audio berupa podcast edukatif berbasis Spotify pada materi masuknya agama dan kebudayaan Islam di Indonesia untuk siswa kelas X. Latar belakang penelitian ini didasarkan pada dominasi media visual dalam pembelajaran sejarah yang berpotensi menimbulkan screen fatigue serta kurang adaptif terhadap keterbatasan waktu belajar siswa, khususnya pada kelas X.5 (Kelas Khusus Olahraga). Metode yang digunakan adalah Research and Development (R&D) dengan model 4D yang meliputi tahap define, design, develop, dan disseminate. Produk divalidasi oleh ahli materi dan ahli media, serta diuji kepada siswa untuk memperoleh respon pengguna. Analisis data dilakukan secara deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa media podcast yang dikembangkan tergolong sangat layak dan memperoleh respon positif dari siswa. Media ini mendukung fleksibilitas belajar, memungkinkan akses ulang materi, serta meningkatkan keterlibatan melalui penyajian naratif berbasis audio. Secara teoritis, temuan ini memperkuat penerapan Cognitive Load Theory dalam mengurangi beban kognitif visual. Secara praktis, podcast berbasis Spotify menjadi alternatif media yang adaptif dan kontekstual. Kebaruan penelitian ini terletak pada pengembangan media pembelajaran sejarah berbasis audio murni dengan model 4D.
Penganekaragaman Atraksi Wisata dan Penguatan Konservasi Warisan Budaya Tradisional FolkGames pada Pokdarwis Desa Cempaka Bumijawa Kuncoro Bayu Prasetyo; R. Soeharso; Hany Nurpratiwi; Latif Hendro Wibisono
Madani : Indonesian Journal of Civil Society Vol. 8 No. 1 (2026): Madani : Februari 2026
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/madani.v8i1.3050

Abstract

Village empowerment is a strategic effort as the current development paradigm emphasizes that development begins in villages. The existence of village funds and greater autonomy encourages villages to develop themselves through various creative strategies, one of which is the village tourism concept. Near the Guci hot spring tourist area in Tegal Regency, there is the Cempaka Village Tourism Awareness Group (Pokdarwis), which develops traditional culinary tourism through Pasar Slumpring. An initial survey identified several issues that need to be addressed, namely the limited variety of traditional culinary attractions offered, stagnant visitor numbers, and the claim of a traditional-based tourism concept that has not yet significantly contributed to the preservation of local culture. As a solution to these problems, this partnership community service program aims to provide advocacy and capacity strengthening for the Cempaka Village Pokdarwis to innovate in order to increase tourist visits while contributing to the preservation of local cultural heritage through the diversification of tourism attractions based on folk games. The community service activities were carried out using the Participatory Rural Appraisal (PRA) approach and an Educational Conservation Training Program on Traditional Games as Experience-Based Tourism Attractions, integrating several activities: (1) Folk Games Clinic; (2) Arrangement of Folk Games Zones; and (3) Trial implementation of folk games tourism attractions with visitors. The results of community service activities show that the approach to developing a tourist village that combines cultural-based tourism with digital marketing strategies has significant potential in increasing the attractiveness, differentiation, and sustainability of Slumpring Market as a local culture-based tourist destination.