Miatin Rachmawati
Universitas Muhammadiyah Prof Dr.Hamka

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Development of Arabic Language Learning Media Using the Doratoon Application in Improving Speaking Skills : Pengembangan Media Pembelajaran Bahasa Arab Menggunakan Aplikasi Doratoon dalam Meningkatkan Keterampilan Berbicara Moh. Zulkifli Paputungan; Ceysi Yuliana Hasan; Miatin Rachmawati; M. Kholis Amrullah
ELOQUENCE : Journal of Foreign Language Vol. 4 No. 2 (2025): AUGUST
Publisher : Language Development Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58194/eloquence.v4i2.2308

Abstract

Background: Arabic learning is learning that requires components as tools to help students understand the material being taught. These components are like learning media. However, at MTs al-Khairat Gorontalo City, especially grade VII, in the process of learning Arabic, learning media has not been used. Thus, students get bored quickly and the learning outcomes are not optimal. Purpose: This study aims to develop animation-based Arabic learning media using the Doratoon application to increase the learning interest of grade VII students of MTs Al-Khairat Gorontalo City. Methods: The method used is Research and Development (R&D) with the ADDIE model (analysis, design, development, implementation, and evaluation). Results and Discussion: The results of this media development show that the Doratoon application is effective in improving students' speaking skills. This is measured at a figure that reaches 93% Based on the validity test of the first two 2 validators, the calculation results show that the average score reaches 89%, which is included in the category of interpretation of the interval of 80% - 100%, with a rating of "Very Feasible". This indicates that according to the material expert validator, the developed product has met the excellent eligibility criteria and can be used effectively. The second validator as a media expert in the evaluation results showed that the media obtained a score of 56 out of a total of 60, with a percentage of 93%, which indicates the category of "Excellent". This media has an attractive appearance, good color harmony, and effective layout arrangements, and fulfills learning objectives well. Conclusion and Implications: The use of animation video-based learning media using the Doratoon application has been proven to be effective in increasing students' motivation and understanding of Arabic material at MTs Al-Khairat, Gorontalo City. Based on the results of the implementation and evaluation, the majority of students showed a positive response to the developed media, with an average score of 89%, which is included in the "Good" category. While there are some students who are still struggling, efforts to adjust learning strategies and pay more attention to those students can improve future outcomes. In addition, the development of this media also contributes to improving the quality of Arabic teaching, especially in creating a learning atmosphere that is more interactive, interesting, and in accordance with the needs of the current digital generation.
Exploring the Use of Blooket in Arabic Vocabulary Instruction: Evidence from a Secondary School in Indonesia Alfa Alchairiah; Miatin Rachmawati
ATHLA : Journal of Arabic Teaching, Linguistic and Literature Vol. 7 No. 1 (2026)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/athla.v7i1.14534

Abstract

This study was motivated by the suboptimal learning of Arabic vocabulary, which is still dominated by traditional methods, resulting in low student motivation and participation. Therefore, technology-based learning media that can create a more engaging and interactive learning environment are needed. This study used a qualitative The study aims to explore the use of Blooket in Arabic vocabulary learning and to examine the perceived benefits and challenges. Data were collected through observation, interviews, and documentation. The data obtained were then analyzed using the Miles and Huberman model, which includes the stages of data reduction, data presentation, and the drawing and verification of conclusions. This approach was used to systematically identify, organize, and interpret research findings in accordance with the study’s focus. The results indicate that the use of the Blooket app in Arabic vocabulary instruction enhances student motivation, active participation, and enthusiasm during the learning process. The integration of game elements and interactive quizzes helps students understand and retain vocabulary more effectively, thereby supporting improved retention of the material. The research findings also indicate that the learning environment becomes more engaging and encourages more intensive student involvement. However, the implementation of Blooket still faces several challenges, such as limited internet connectivity, the availability of supporting devices, and the need for greater preparation time on the part of teachers. Future research should investigate the long-term effects of game-based learning platforms on Arabic vocabulary mastery across various educational settings.