Fahmi Rakhman
Program Studi Pendidikan Bahasa dan Sastra Daerah, Universitas Muhammadiyah Kuningan

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KAULINAN BARUDAK DI SAKOLA MOTÉKAR CIAMIS (ULIKAN SEMIOTIK) Rian Nugraha; Fahmi Rakhman
Aksara: Jurnal Ilmiah Pendidikan Bahasa dan Sastra Indonesia Vol 10, No 1 (2026): April
Publisher : Universitas Batanghari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/aksara.v10i1.1480

Abstract

The purpose of this research, other than introducing children's games as a game inherited from our ancestors, is to inform the public about the values that appear in children's games, especially to children around Motékar School, and in general to the public. This research is an analysis of the semiotic elements of children's games based on the Ferdinand De Saussure model which adopts the concept of significant and signified. In the cingciripit game, the movement of lifting the finger is included in training a child's agility, in the snake-snake game, the running movement makes the child healthier and fitter, in the endog-endogan game, it trains children to concentrate, in the picwit-piwit langur game ... The conclusion is proven that every movement in the traditional game contains meaning and sign.