Aksara: Jurnal Ilmiah Pendidikan Bahasa dan Sastra Indonesia
Vol 10, No 1 (2026): April

KAULINAN BARUDAK DI SAKOLA MOTÉKAR CIAMIS (ULIKAN SEMIOTIK)

Rian Nugraha (Program Studi Pendidikan Bahasa dan Sastra Daerah, Universitas Muhammadiyah Kuningan)
Fahmi Rakhman (Program Studi Pendidikan Bahasa dan Sastra Daerah, Universitas Muhammadiyah Kuningan)



Article Info

Publish Date
14 Apr 2026

Abstract

The purpose of this research, other than introducing children's games as a game inherited from our ancestors, is to inform the public about the values that appear in children's games, especially to children around Motékar School, and in general to the public. This research is an analysis of the semiotic elements of children's games based on the Ferdinand De Saussure model which adopts the concept of significant and signified. In the cingciripit game, the movement of lifting the finger is included in training a child's agility, in the snake-snake game, the running movement makes the child healthier and fitter, in the endog-endogan game, it trains children to concentrate, in the picwit-piwit langur game ... The conclusion is proven that every movement in the traditional game contains meaning and sign.

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Journal Info

Abbrev

aksara

Publisher

Subject

Religion Economics, Econometrics & Finance Education Environmental Science Languange, Linguistic, Communication & Media

Description

Aksara merupakan jurnal yang diterbitkan oleh Program Studi Pendidikan Bahasa dan Sastra Indonesia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Batanghari dan Lembaga Penelitian dan Pengabdian Masyarakat Universitas Batanghari. Jurnal ini merupakan jurnal penelitian yang mempublikasikan ...