Olivia Octavianti
IKIP Siliwangi

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The effectiveness of scratch interactive media in mathematics learning: A literature review study Indah Febi Azhari; Olivia Octavianti
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 1s (2026): Special Issue
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i1s.30854

Abstract

This research aims to systematically review the specific effectiveness of utilizing Scratch interactive media in enhancing the quality of mathematics learning processes. This improvement in quality is examined through its impact on student learning outcomes and interactive experiences.The methodology employed is a Systematic Literature Review (SLR). This process was designed to comprehensively identify, critically evaluate, and interpret all available empirical evidence concerning the effectiveness of mathematics learning media that leverage Scratch. The initial search procedure successfully gathered a total of 40 articles from various trusted scientific databases. The studies considered were restricted to publications released within the timeframe of 2020 to 2025. After undergoing a rigorous screening process—applying predefined inclusion and exclusion criteria based on topic relevance and study methodology—it was determined that 21 eligible articles were selected for in-depth analysis. This analysis focused on both the quantitative and qualitative results regarding Scratch's effectiveness. The findings from the systematic review consistently indicate that the use of Scratch provides a significant impact on improving the quality of mathematics learning. Specifically, Scratch successfully transforms the learning process into one that is more interactive and engaging, which, in turn, effectively enhances students' cognitive abilities, including conceptual understanding and problem-solving skills. These results affirm Scratch as a valid and effective pedagogical innovation with great potential for wider integration into the mathematics curriculum in the digital age.
Pengembangan video interaktif berbasis problem based learning untuk meningkatkan kemampuan literasi matematis siswa SMK Olivia Octavianti; Masta Hutajulu; Wahyu Setiawan
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 5 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i5.32333

Abstract

This Research and Development (R&D) study, employing the ADDIE development model, aims to develop a PBL-based interactive video for probability topics. This study is designed to test the feasibility of the media, student responses, and its effectiveness in improving mathematical literacy skills. The research subjects included 10 eleventh-grade students for the limited trial, 25 tenth-grade students for the expanded trial, and 50 tenth-grade students split into experimental and control groups for the product trial at a vocational high school in Cimahi. Data were collected through media validation sheets, student response questionnaires, and test instruments. The developed media was declared highly valid and received a highly positive response from students. Furthermore, statistical analysis showed a significant difference in learning outcomes, supported by the fact that the improvement score of students taught using the interactive media was higher than that of the control group. Consequently, it can be concluded that the developed video media is both feasible and effective in enhancing students' mathematical literacy skills.