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ANALYZING USER PERCEPTIONS AND DOMINANT FACTORS OF BLOOKET-BASED GAMIFICATION IN ENGLISH LEARNING Salainti, Engelina; Rotikan, Reymond
KLASIKAL : JOURNAL OF EDUCATION, LANGUAGE TEACHING AND SCIENCE Vol 8 No 1 (2026): Klasikal: Journal of Education, Language Teaching and Science
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52208/klasikal.v8i1.1724

Abstract

The swift advancement of digital technology has brought several game-based learning (GBL) platforms into the English as a Foreign Language (EFL) classroom, with Blooket standing out as a significant instrument for enhancing student engagement. The objective of this study is to examine students' perspectives and to determine the primary elements that influence their engagement in active learning through the utilization of Blooket. Employing a descriptive quantitative methodology, data were gathered through a structured questionnaire administered to 36 students in a Pre-intermediate English setting. The descriptive statistical analysis findings show a high degree of favorable impression, with students especially liking a blended learning method that blends Blooket with traditional lectures (Mean = 3.78). The study also finds that human-centered aspects are the most important ones for engagement, such as social connection with peers and a sense of personal responsibility for learning (Mean = 3.80). Logistical considerations like room layout and infrastructure are helpful, but they are not as important as the interpersonal interactions that the gamified setting creates. The results indicate that Blooket is a useful teaching tool for improving student independence and interaction in EFL classrooms.
USER EXPERIENCE AND DIGITAL ADAPTATION: A QUALITATIVE STUDY OF SHARING ENGLISH LEARNING ACTIVITIES ON TIK TOK AMONG FRESH GRADUATE TEACHERS Salainti, Engelina; Rotikan, Reymond
KLASIKAL : JOURNAL OF EDUCATION, LANGUAGE TEACHING AND SCIENCE Vol 8 No 1 (2026): Klasikal: Journal of Education, Language Teaching and Science
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52208/klasikal.v8i1.1728

Abstract

This study explores the User Experience (UX) and digital adaptation of fresh-graduate English teachers using TikTok to share their experiences of learning activities. Although TikTok is primarily associated with entertainment, a growing number of novice educators are leveraging it as a professional instrument for educational vlogging. This research utilizes a qualitative descriptive approach to investigate the experiences of three recently graduated teachers. Data collection involved semi-structured interviews and observations of their digital content on the TikTok platform. The results reveal a significant shift in the teachers' viewpoints, evolving from a "fun" user to a "responsible" educator. They noted that sharing English language learning activities on TikTok fosters student engagement, considering the platform's connection to students' daily lives. Conversely, the teachers encountered several technical challenges, including "phone lag," "copyright issues" related to audio, and the considerable time demands of video editing. To address these challenges, the educators implemented a blended editing approach, leveraging alternative applications prior to TikTok publication and acquiring knowledge through YouTube instructional content. Despite the technical difficulties encountered, the teachers expressed considerable satisfaction and plan to continue using TikTok in the future. The research also shows that new teachers are very confident in their digital skills. This allows them to use new mobile technologies effectively in their teaching.