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IMPLEMENTASI LITERASI DIGITAL BERBASIS KAHOOT TERHADAP KEAKTIFAN BELAJAR SISWA DI SDN PANGARANGAN V Choli Astutik; A Khoesno Shovie; Siti Nurhalizah; Devi Susanti; Jesika Nurdianita S; Wahyudi, Syaiful Hasan; Prasetyo, Adit Ayyubi; Hidayat, Ahmad Riyan; Hasan Bashri
JURNAL AKADEMIK PENGABDIAN MASYARAKAT Vol. 4 No. 3 (2026): Mei
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/japm.v4i3.9601

Abstract

The development of information and communication technology has brought changes to the learning process in elementary schools, one of which is through the use of digital media. The use of technology-based learning media can be a means to support the implementation of digital literacy while increasing student learning engagement. This study aims to describe the implementation of Kahoot!-based digital literacy and its impact on student learning engagement at SDN Pangarangan V. This study used a qualitative descriptive approach. Data sources consisted of primary and secondary data. Primary data were obtained through interviews with the principal, teachers, and students in grades III, IV, V, and VI, while secondary data came from supporting documents and relevant scientific articles. Data collection techniques were conducted through observation, interviews, and documentation. Data analysis used the Miles and Huberman model, which includes data condensation, data presentation, and drawing conclusions. The results show that the implementation of Kahoot!-based digital literacy was carried out through the stages of media introduction, learning implementation, and evaluation. The use of Kahoot! made the learning process more interesting, interactive, and enjoyable, enabling students to be more active in answering questions, discussing, and engaging in learning activities. Furthermore, the use of this media also helps students become familiar with and utilize digital technology as a learning tool. Despite several obstacles, such as limited devices and unstable internet connections, the implementation of Kahoot! still has a positive impact on increasing student learning engagement.
The Effectiveness of Digital-Based Snake and Ladder Learning Media in Improving Elementary School Students' Beginning Writing Skills Hardiansyah, Framz; Subaydi; Maulidi, Rofiqi Nur; Nasrullah, Ahmad Syafiq; Hidayat, Ahmad Riyan
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.885

Abstract

This study aims to assess the effectiveness of using digital-based snakes and ladders learning media in improving the basic writing skills of grade I students at SDN JULUK II. Writing is a fundamental skill that is critical to a child's academic progress, but often faces challenges, especially at the early grade level. The snakes and ladders game is one of the traditional games that is very popular with children and can be modified into learning media. Through digital adaptation, this game can be adapted to learning materials, including writing skills. Digital-based snakes and ladders media enables a learning experience that involves active interaction. Learners can learn to write while playing, which indirectly improves their motivation and writing skills. The method applied in this study was a quantitative approach with a quasi-experiment design of non-equivalent control group design, involving two groups: an experimental group that utilized digital media and a control group that applied conventional methods. The study showed a significant improvement in learners' writing skills, with 80.95% of learners achieving minimum completion after the treatment, compared to only 23.81% in the pretest. Research using simple linear regression indicated that the utilization of digital-based snakes and ladders learning media contributed positively to the improvement of writing skills. In conclusion, this media proved to be effective and can be recommended as an innovative learning tool to improve learners' beginning writing skills in primary schools