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Analysis of Responses to the Use of Kahoot! Interactive Quiz in High School Students on Black Basic Materials Dea Ramadhana Zsa Zsa Alifah; Titin Sunarti; Oka Saputra
Journal of Digitalization in Physics Education Vol. 1 No. 3 (2025): December
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i3.42801

Abstract

Objective: This study aims to analyze student responses after using the Kahoot interactive quiz on the black principle material. Method: The study was conducted in class XI-2 of Dr. Soetomo Surabaya odd semester of the 2024/2025 academic year. This study uses qualitative descriptive research. Result: The results showed that students responded positively to the use of the Kahoot interactive quiz in learning the black basic materials. Most students felt more enthusiastic, engaged, and motivated during the learning process. They reported that the quiz format helped them better understand the concepts, and the immediate feedback feature allowed them to correct misconceptions quickly. In addition, the competitive yet fun atmosphere increased participation and focus during lessons. Novelty: The Kahoot application presents interesting animations, colors, and sounds, so that learning is not monotonous. Students can find out the ranking after all questions are answered. The development of technology is an opportunity to develop interactive learning media. Therefore, educators are required to provide learning media that make it easier for students to understand the material presented.
STEAM-Integrated PjBL Learning Tools for Newton’s Laws to Improve High School Students’ Creative Thinking Skills Dea Ramadhana Zsa Zsa Alifah; Titin Sunarti; Oka Saputra; Hanandita Veda Saphira
Jurnal Pendidikan Fisika Vol. 14 No. 2 (2026): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/rwvkks02

Abstract

Creative thinking skills are essential competencies in physics education because students are expected not only to understand scientific concepts but also to apply them creatively in solving contextual problems. However, learning in physics on Newton’s Laws is often still dominated by routine problem-solving and formula-based instruction, which provides limited opportunities for students to develop fluency, flexibility, originality, and elaboration. This study aimed to develop and evaluate STEAM-integrated Project-Based Learning (PjBL) learning tools on Newton’s Laws to improve students’ creative thinking skills. This research employed a Research and Development design using the 4-D model, consisting of Define, Design, Develop, and Disseminate stages, with dissemination limited to classroom implementation and academic reporting. The developed products included a teaching module, student worksheets, and a creative thinking skills test instrument. The study involved 55 eleventh-grade science students at SMA Labschool UNESA 1 Surabaya, selected through purposive sampling. Data were collected through expert validation, learning implementation observation, pre-test and post-test, and student response questionnaires. Data were analyzed using descriptive statistics, normalized gain, and a paired t-test. The results showed that the developed learning tools were very valid, with an average validation score of 88.30%. The effectiveness test indicated a substantial increase in students’ creative thinking skills, with the pre-test average increasing from 38.14 to 89.86 in the post-test, an n-gain score of 0.85 in the high category, a significant paired t-test result (Sig. < 0.05), and positive student responses of 85%. The novelty of this study lies in the explicit integration of PjBL syntax, STEAM components, and indicators of creative thinking into structured learning tools for Newton’s Laws. These findings indicate that the developed learning tools are valid, practical, and effective, and that they contribute to physics education by offering a contextual, interdisciplinary, and student-centered instructional design to foster creative thinking skills.