Articles
Design Implementation of Search Engine Optimization (SEO) in MSMEs
Rahadi, Putu Suta Adya Dharma;
Wiharta, Dewa Made;
Saputra, Komang Oka
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 4, No 4 (2021): Budapest International Research and Critics Institute November
Publisher : Budapest International Research and Critics University
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DOI: 10.33258/birci.v4i4.2728
The rapid development of web and internet technology today allows someone to make the desired website easier. But the fact is that after creating a website, many things must be done by someone so that their online business can make a profit. One of them is Search Engine Optimization. In this study, we will discuss website design that uses Search Engine Optimization for MSMEs, where there are factors such as internal and external to maximize website design. The use of SEO can help MSMEs increase traffic to the website, helping to choose focus keywords, page titles, and meta descriptions that suit their needs. This can be seen from google analytics installed and gets data on changes from before and after the website implements SEO. Based on the study results, it can conclude that the design of the implementation of search engine optimization in MSMEs has been successfully carried out.
RANCANG BANGUN SISTEM RESERVASI PARKIR ONLINE PADA PUSAT PERBELANJAAN DI KOTA DENPASAR BERBASIS WEB
Gede Iga Wilhamdika;
I Made Arsa Suyadnya;
Komang Oka Saputra
Jurnal SPEKTRUM Vol 6 No 1 (2019): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD
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DOI: 10.24843/SPEKTRUM.2019.v06.i01.p01
Shopping centers today are a shopping and recreation destination for the community. The problem that is often faced by managers of shopping centers is parking. The rapid development of information technology today can be used to build an application that is used to facilitate the driver in getting a parking space. In this study, a parking reservation application was developed which can be used to make it easier for visitors to the shopping center to get a parking space. Application development starts from the stage of system needs analysis, system modeling, system making up to system testing. This application is built using the PHP programming language and MySQL database. The results of this study are the application of responsive web-based online parking reservation system, where responsive web can adapt to the large or small smartphone screens used. This application is also integrated with geographic information services that are useful for displaying available parking locations. This application can ensure that shopping mall visitors get a parking slot after making a reservation. Tests carried out on this application with the Black-Box method, the functional application has been running well and based on the System Usability Scale test, the average value obtained from twenty respondents is 81.13 which is in the Acceptable category or can be accepted by the user.
PENGUKURAN KUALITAS LAYANAN JARINGAN KABEL SERAT OPTIK LINK BENCULUK-JIMBARAN
Putu Ratih Devyanti;
Gede Sukadarmika;
Komang Oka Saputra
Jurnal SPEKTRUM Vol 8 No 1 (2021): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD
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DOI: 10.24843/SPEKTRUM.2021.v08.i01.p1
Optical fiber is a telecommunication transmission medium that has a high bandwidthand bit rate so that it can meet the needs of today's information services with high reliability andefficiency. Optical fiber applications are increasingly widespread for underwater networks,terrestrial networks, metropolitan and regional network coverage, also small-scale networksincluded. Optical fiber communication system has internal and external factors that affect thequality of network performance. Those factors possibly able to reduce the performance of theoptical fiber networks. Then, can cause attenuation and other transmission losses. In an effortto prevent sudden and significant deterioration in the quality of a network, it is necessary tocarry out periodic maintenance activities such as measuring the quality of scheduled fiber opticcable network services. These maintenance activities can help determine the decision toincrease network capacity at a later date. The service quality parameters that often measuredare the attenuation of the transmission and the received signal power (power receive). Thisstudy examines the measurement of attenuation of the Benculuk-Jimbaran fiber optic cableusing OTDR EXFO FTB-150. The measurement results of 8 idle cores were analyzed usingOptisystem 7.0 and the calculation of total attenuation and receive sensitivity. Themeasurement results of core 1 to core 12 have total attenuation ranging from 29, 942 dB -30.654 dB at a distance of 169, 646 km - 170, 323 km. The value of power received on cores 1to 12 has a value ranging from -17,339 dBm - 18,204 dBm, where all idle cores fulfill the receivesensitivity requirements set by ITU-T, which is greater than -28 dBm. Based on the performance analysis according to total attenuation and power receive parameters, the Benculuk-Jimbaranfiber optic link network has good performance quality.
PENERAPAN GAMIFICATION PADA SISTEM INFORMASI MANAJEMEN RUANG BACA
Risqa Purma Pratama;
Komang Oka Saputra;
Duman Care Khrisne
Jurnal SPEKTRUM Vol 6 No 3 (2019): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD
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DOI: 10.24843/SPEKTRUM.2019.v06.i03.p21
The Reading room is a room that is used by visitors to search and study the library materials. The reading room has an important role in the learning and teaching process on campus. The Faculty of Engineering Studies of Udayana University have a reading room that is managed in a conventional way. In addition to these problems, students ' interest in visiting the Reading room is also very low. Using information technology with the Gamification method can be used to resolve the issue. This system can handle reading room management and provides convenience for users to access the reading room. The form of Gamification to be applied is the point given to the user against interactions with the Reading Room management information System. Users will be given problems that have the form and difficulty in each level, correct answers will get points and wrong answers will get a reduction of points. The points gained will be accumulated so that the level of users can be found in the leaderboard, with the mechanisms in the system expected to borrow and read books in the Reading room can increase. The Reading Room Management Information System uses 3 tests: Black Box, System usability scale, and the last of Gamification testing. Based on the test results using the black box method, the system has a function that is declared successful. Based on the test result system usability scale obtained score 70.12 expressed acceptable. In addition to the Gamification testing, a score of 3.98 is categorized by agreeing with the application
RANCANG BANGUN SISTEM MONITORING LAMPU PENERANGAN JALAN UMUM BERBASIS WEB
Putu Vendi Arya Wibawa;
Komang Oka Saputra;
Anak Agung Ngurah Amrita
Jurnal SPEKTRUM Vol 6 No 4 (2019): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD
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DOI: 10.24843/SPEKTRUM.2019.v06.i04.p8
Beberapa masalah yang terjadi pada lampu penerangan jalan umum kadang kala terabaikan, karena tidak ada laporan atau pengecekan yang rutin dilakukan, hal ini bisa sangat membahayakan pengguna jalan umum terutama pada malam hari. Dalam penelitian ini dibuatkan rancangan sistem monitoring lampu penerangan jalan umum berbasis web. Perancangan sistem monitoring dibagi menjadi dua metode yaitu perancangan perangkat keras dan perancangan web. Untuk perangkat keras ditambahkan modul Wifi ESP8266 sebagai media pengiriman data ke web, perancangan web yang digunakan yaitu memanfaatkan Sistem Informasi Geografis (SIG) untuk mengetahui lokasi LPJU. Pada SIG ada mark yang berisi informasi tentang lokasi alat monitoring dan informasi tentang data nilai-nilai pada sensor. Apabila terjadi gangguan pada lampu penerangan jalan umum seperti lampu mati dan kabel terputus, akan ada penurunan nilai pada sensor, jika nilai sensor yang dibaca di bawah dari yang sudah di tentukan maka mark yang ada pada map web monitoring akan berganti, menandakan terjadinya gangguan pada lampu penerangan jalan umum.
RANCANG BANGUN APLIKASI PENCARIAN SLOT PARKIR KOSONG UNTUK KENDARAAN RODA EMPAT DENGAN PENDEKATAN COMPUTER VISION
Agma Tinoe Mauludy;
Duman Care Khrisne;
Komang Oka Saputra
Jurnal SPEKTRUM Vol 7 No 1 (2020): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD
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DOI: 10.24843/SPEKTRUM.2020.v07.i01.p5
Parking space is a facility that must be available in public places, both in shopping areas, offices, hospitals and other places. In general, parking lots only provide parking slots to occupy cars without a system that provides information to the driver about the availability of parking slots, often the driver must surround the parking area to determine whether there are still parking slots that can be occupied. Design and build this application using the Computer Vision method, with the help of CCTV cameras. In making this application, the reference object for detection is a four-wheeled vehicle and the detection uses the Structural Similarity Index Measurement (SSIM) method by taking photos of full parking slots and empty parking slots with four-wheeled vehicles. Then two sample photos will be compared with the threshold method. After getting information about the availability of parking slots, the data will be sent to the server which will then be forwarded by the android application in real time. The results of designing this application have several things that are very influential on the level of detection, namely the intensity of light and camera position. Resistance to light changes of at least 50% of the template that has been made, while the distance of the camera to the parking slot is very influential. The farther the camera the smaller the precision produced by the system.
RANCANG BANGUN APLIKASI GAME MULTIPLAYER SEBAGAI ALAT BANTU PROSES PEMBELAJARAN BERBASIS WEBSOCKET
Mohammad Aryo Wibowo;
I Made Arsa Suyadnya;
Komang Oka Saputra
Jurnal SPEKTRUM Vol 8 No 3 (2021): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD
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DOI: 10.24843/SPEKTRUM.2021.v08.i03.p15
The development of technology information is growing rapidly. For example in theeducation world, the purpose of interactive learning media is increasingly felt. With that purpose,an ICT-based learning process (Information Communication Technology) can be developedwhich has the concept of computer and multimedia learning. Computers can be used as asubstitute for books and also multimedia can be used as a substitute for teachers whenexplaining the material. In this study, to give an innovation in the learning models that usequizzes in the learning process, so it would be build a plan of a web socket based of multiplayergame application as a tool for learning process. To making this system, the advantage of websocket is to give a speed in exchanging information on the game system. Finally, the result ofthis application are to produce a web socket based of multiplayer game system design and howweb sockets work when used in a game. The results of the research produce a system designgame multiplayer based websocket. Based on BlackBox Testing and websocket testing. thebasic needs of the game are functionally fulfilled and the use of the system websocket providesa shorter lag time for requests and responses.
RANCANG BANGUN APLIKASI RESERVASI SERVICE UNTUK BENGKEL SEPEDA MOTOR BERBASIS WEB
I Gusti Ngurah Agung Widhiananda;
I Made Arsa Suyadnya;
Komang Oka Saputra
Jurnal SPEKTRUM Vol 4 No 2 (2017): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD
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DOI: 10.24843/SPEKTRUM.2017.v04.i02.p13
Motorbike repair shops are one of the industries which provide services for repairs, tunings, or even providing availability of parts to the customer. Punctuality is one of the most important factor to every users that uses this kind of service. Nowadays, most of the repair shops provide several means to book and to make a reservation for most customer's intended services. But, they are done manually by the management, either by direct visits or by call. This will gradually become a tedious task and requires meticulous book keeping to track a huge numbers of reservations. This research was done as an attempt to develop a responsive web-based system, starting from its basic infrastructure analysis, built in PHP with standard MySQL database system. The result of this development is intended to cater and accommodate the needs of customers for reserving services ahead as well as to find the nearest, most suitable shops for their appointments automatically. All of this system functionalities are working as intended according to black box testing method.
RANCANG BANGUN SISTEM PENAMPUNGAN AIR MENGGUNAKAN TANDON ATAS SECARA OTOMATIS BERBASIS MIKROKONTROLER
Rezky Setyawan;
Anak Agung Ngurah Amrita;
Komang Oka Saputra
Jurnal SPEKTRUM Vol 8 No 1 (2021): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD
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DOI: 10.24843/SPEKTRUM.2021.v08.i01.p28
Water reservoirs are temporary water reservoirs, usually placed at the highest. The communityplaces or installs water reservoirs above the house by using gravity so that the water can run downswiftly. In general, to get clean water, people use PDAM services or use well water. Generally, in urbanareas, the water sources used to supply water reservoirs come from PDAMs or wells (boreholes). In theclean water storage system using an upper reservoir has several problems, such as monitoring theavailable water capacity in the borehole which cannot be known so that the pump will operate for a longtime to fill water and cause damage to the pump, due to the difficulty of monitoring and controlling. Thecondition of the upper reservoir water storage is therefore designed in this study with a prototype"WATER SANDING SYSTEM USING UP TANDON AUTOMATICALLY BASED ONMICROCONTROLLER" which can be monitored via SMS and manually.
Augmented Reality sebagai Media Pendidikan Interaktif dalam Pandemi Covid-19
I Wayan Andis Indrawan;
Komang Oka Saputra;
Linawati Linawati
Jurnal Teknologi Elektro Vol 20 No 1 (2021): (Januari - Juni ) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana
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DOI: 10.24843/MITE.2021.v20i01.P07
Abstract - In early 2020 various parts of the world announced a pandemic status due to the Covid-19 outbreak caused by the Corona virus. Indonesia is one of the countries affected by this epidemic. The public is urged to implement health procedures such as taking vitamins, basking in the sun, doing physical distancing, staying at home, working from home, Study from Home and so forth. Almost all sectors were paralyzed to minimize the spread of the covid-19 virus. Starting from the tourism sector, the economic sector and even the education sector. The Education Sector, which in its application must run classes in an amount that is not small, must also be limited. Academics and students in various regions in Indonesia are prohibited from traveling on business trips, out of town or even going to schools or educational institutions. One technology that has the potential to be used as an Education medium is Augmented Reality. In the past few years Augmented Reality has launched educational media products for Education in various sectors. In this journal, we will study about augmented reality-based Education media applications that can be used to study at home or Study from Home, so that it can improve physical distancing or reduce mass gathering to help the government in tackling the covid-19 pandemic.