Waskita: Jurnal Pendidikan Nilai dan Pembangunan Karakter
Vol 3, No 2 (2019)

BOARD GAME SEBAGAI MEDIA PENDIDIKAN PERDAMAIAN PEMUDA DAN PEMUDI LINTAS IMAN DI KOTA AMBON

Alce Albartin Sapulette (Institut Agama Kristen Negeri Ambon)
Yamres Pakniany (Institut Agama Kristen Negeri Ambon)



Article Info

Publish Date
19 Nov 2019

Abstract

Peace activity is a social phenomenon which has been done in order to develop a good relation among interfaith society. Many methods have been conducted which aim to create a good messagein the society. The peace activity is done among the society that has experienced social conflict in their life. Ambon is one of the conflict areas that is suitable for any peace activities. Although the conflict has finished for years, the peace activity needs to be repeated more in order to strengthen the power of peace in Ambon. This research found that board games contain togetherness value and also identity value which are important to develop the idea of peace among youngsters. This research uses qualitative methods with data collection techniques through literature study, observation and interviews. Data analysis is performed using an interactive model that includes, data reduction, data presentation and drawing conclusions. The study was conducted in March 2019 in Ambon city. The purpose of this study was to determine the values of board games in building peace between youth and cross-faith young women in Ambon city.

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Journal Info

Abbrev

waskita

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

Focus and Scope WASKITA: Jurnal Pendidikan Nilai dan Pembangunan Karakter is published by the Center of Character Building Subject, Brawijaya University. WASKITA has been published offline since July 2017 and online since April 2019. In the next publication, this journal will be published twice a ...