This study is intended to find out how role playing as a
learning model is implemented to increase the studentsÂ’ learning mastery. The
subjects were the ten graders of APK 1 SMK Negeri 10 Surabaya consisting of 40
students. The data collection method used in this research was descriptive
qualitative. The method classroom action reseach method. The findings show that
the students were actively engaged in the learning process and the studentsÂ’
learning mastery increased in each cycles, namely, 50%, 75%, 87,5% dan 95%
respectively.
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