E-JUPEKhu
Vol 2, No 3 (2013)

EFEKTIFITAS PERMAINAN FUN NUMBER GAME UNTUK MENINGKATKAN KEMAMPUAN MENGENAL KONSEP ANGKA 1 s/d 10 PADA ANAK TUNAGRAHITA RINGAN KELAS III DI SLB N 01 PADANG

Fadillah Putri, Yarmis Hasan, Rahmatrisilvia (PLB FIP UNP)



Article Info

Publish Date
01 Sep 2013

Abstract

The background research is the lack of english vocabulary in deaf student majoring in Special Need Education (PLB) FIP UNP Padang. Thus, the author helps to improve English vocabulary that is specific to the noun vocabulary through Flash Cards. This study used a single subject research approach (SSR) with the A-B design and data analysis techniques using visual graphical analysis. The subjects were students with hearing impairment, given the intervention by using the flash cards. From the results of this research results show English vocabulary (noun) an increase controlled subjects. In the analysis between conditions showed a tendency towards a positive (+) change of variable to variable rendt stability, trend and level changes increased from 15% to 90%, and 0% Percentage Overlap of data meaningful research results accepted. Based on the results of data analysis it can be concluded that the Treasury Vocabulary English (Noun) The Deaf Students Can Enhanced Media Flash Card. The authors suggest to students that English vocabulary is lacking, could use a media card in increasing vocabulary words and no exception to teachers who want to apply the word cards to students in improving the vocabulary of the students.

Copyrights © 2013






Journal Info

Abbrev

jupekhu

Publisher

Subject

Education

Description

JUPPEKhu: Jurnal Penelitian Pendidikan Khusus is a peer-reviewed, publishes research manuscripts in the field of special education. The Focus and scope of the journals are to: 1) Early Intervention of Children with Special Needs 2) Identification and Assessment of Children with Special Needs 3) ...