Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
Vol 8, No 1 (2019): Januari 2019

TEACHING VOCABULARY BY USING RIDDLE GAME

Safitri, Ellyani (Unknown)
Sutapa Y, Y Gatot (Unknown)
Suhartono, Luwandi (Unknown)



Article Info

Publish Date
23 Jan 2019

Abstract

AbstractThe aims of this research was to find the empirical evidence of riddle game in teaching English vocabulary to the seventh grade students of SMP Negeri 7 Sungai Raya in Academic Year 2018/2019.. This study employed Pre-Experimental with one group pre-test and post-test design. The writer took the sample by using cluster random sampling to determine the participant of reseach consisted of 30 students. The data were collected by measurement technique and the tool of data collection was multiple choice test. Referring to the research findings, it was showed that the technique was effective in increasing the students’ vocabulary achievement with t-test calculation resulted which was higher the t-critical and the effect size was 1.97 categorized as strong effect. To conclude,the use of riddle game for teaching vocabulary has a very strong effect in increase students’ vocabulary achievement due to the learning process where the students played with each other, interacted and as a result they cooperated in learning new words and could learn from their classmates a lot. Keywords: riddle,vocabulary

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Journal Info

Abbrev

jpdpb

Publisher

Subject

Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of ...