Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
Vol 8, No 3 (2019): Maret 2019

DESIGNING VIDEO GAME TO TEACH DESCRIPTIVE TEXT FOR TENTH GRADE AT SMAN 2 PONTIANAK

Muhammad Chandra Pratama Putera (Program Studi Pendidikan Bahasa Inggris FKIP Untan)
Urai Salam (Program Studi Pendidikan Bahasa Inggris FKIP Untan)
Eni Rosnija (Program Studi Pendidikan Bahasa Inggris FKIP Untan)



Article Info

Publish Date
19 Mar 2019

Abstract

Abstract This research aimed at designing video game as english teaching and learning media to teach the descriptive text for the first semester students of tenth grade at SMA Negeri 2 Pontianak City of Kalimantan Barat Province. The writer used ADDIE as the research method and using analysis, design, and development in development research. Theparticipants of this research were the English teacher and also 34 students. The writer used questionnaire as the main instrument to collect the data to find out the usability of teaching media designed. The result of mean score of the questionnaire for the English teacher was 99% in strongly agreed, meanwhile the mean score of the questionnaire forthe students was 72,2% in agreed responds. In conclusion, the respond of the participants to the media designed was usable for the first semester students of tenth grade at SMA Negeri 2 Pontianak in academic year 2017-2018. Keywords: Descriptive Text, Design, Learning Media, Reading

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Journal Info

Abbrev

jpdpb

Publisher

Subject

Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of ...