Sisforma: Journal of Information Systems
Vol 7, No 1: May 2020

Serious Game Development for Color and Object Name Recognition in Early Childhood Education (Case Study: TKK Mitra)

Ferdian Aditya Pratama (Atma Jaya Catholic University of Indonesia)
Riana Magdalena (Atma Jaya Catholic University of Indonesia)
Stefani Prima Dias (Atma Jaya Catholic University of Indonesia)
Davin Jeremiah Alamsyah (Atma Jaya Catholic University of Indonesia)



Article Info

Publish Date
10 Jun 2020

Abstract

The concept of playing and learning in the classroom has begun to change from playing using physical toys to playing using a computer such as games. The use of serious games as a learning media can help the improvement of dopamine hormones in human body, which is responsible for bringing pleasure and joy to our mind. When that hormone is triggered, the children will be easier to understand the information provided through the game. TKK Mitra has several problems, such as (1) The old computer with a low spec that they had, so it would be difficult for them to download or to install the new game. (2) The lack of games that can be used for teaching the children, so they often get bored quickly. The purpose of this research is to design an educational PC game. The result of this research is an education game for color and object recognition in English for early childhood education.

Copyrights © 2020






Journal Info

Abbrev

sisforma

Publisher

Subject

Computer Science & IT Education Engineering Library & Information Science

Description

SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA ...