ABSTRACT This study aims to determine the feasibility and interest of the virtual application learning media based on android applications on the concept of invertebrate animal material. This research is a research and development (R&D) that adopts the development model of Thiagrajan, S., et al. Using non-test data collection techniques in the form of expert / media expert questionnaire, material expert, and linguist expert and student response questionnaire. The results of the appraisal of androis-based virtual practicum learning media by experts / media experts were 71.7% with feasible criteria, the assessment of material experts was 91.5% with very decent criteria, 89.5% was assessed by linguists as very feasible criteria. Student response results by 77% in the interesting category. Based on the results of this study that the development of an Android-based virtual practicum learning media on the concept of invertebrate animals can be used as an alternative learning biology, especially preformance practicum activities, as well as increasing students' creative thinking.Keywords: virtual practicum, learning media, creative thinking, invertebrate animals.
Copyrights © 2020