TELKOMNIKA (Telecommunication Computing Electronics and Control)
Vol 17, No 1: February 2019

A gamification framework to enhance students’ intrinsic motivation on MOOC

Rujianto Eko Saputro (STMIK AMIKOM Purwokerto)
Sazilah Salam (Universiti Teknikal Malaysia Melaka)
Mohd. Hafiz Zakaria (Universiti Teknikal Malaysia Melaka)
Toni Anwar (STMIK AMIKOM Purwokerto)



Article Info

Publish Date
01 Feb 2019

Abstract

Technological development supports the distribution of education to various parts of the world through online education. One of the learning media that supports the distribution of learning is the Massive Open Online Course (MOOC). However, MOOC has a low number of students who complete the course. Therefore, this research proposes a "gamification framework" through studies and various approaches in the field of games, intrinsic motivation elements, social learning, and interactive learning environments to overcome the low motivation of students. The proposed framework has been evaluated through validation by experts. The results found that the framework fulfilled the rules and suitability of the instruments and game elements used to increase the intrinsic motivation of students in online learning. Although there are some changes in the function and type of game elements used. For further research, the framework will be used as a guideline to build the Gamified MOOC Platform.

Copyrights © 2019






Journal Info

Abbrev

TELKOMNIKA

Publisher

Subject

Computer Science & IT

Description

Submitted papers are evaluated by anonymous referees by single blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully in 10 weeks. Please notice that because of the great number of ...