Jurnal Pembelajaran Inovatif
Vol 3 No 2 (2020): Jurnal Pembelajaran Inovatif

Gamifikasi untuk Pembelajaran

Diana Ariani (Universitas Negeri Jakarta)



Article Info

Publish Date
01 Nov 2020

Abstract

Gamification is a method that is currently slowly but surely starting to be looked at to be developed together with the e-learning Learning Management System (LMS). However, the nature of gamification in learning is still not widely known by many parties. This article will try to explain some important things you need to know to develop Gamification. Some of the things that will be discussed in this article are the definition of gamification, the basic elements of gamification, the types of gamification, and the implementation of Gamification and LMS E-learning.

Copyrights © 2020






Journal Info

Abbrev

jpi

Publisher

Subject

Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

Focus and Scope Focus Pembelajaran Inovatif mendorong dosen, mahasiswa, praktisi, pemerhati, peminat TP dan guru untuk meneliti, menelaah, mengkaji, menelurkan gagasan kreatif terkait proses belajar di abad 21 & pembelajaran dari pendekatan konvensional namun inovatif hingga menggunakan teknologi ...