These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan
Vol. 2 No. 1 (2020): Proceedings The 2nd International Conference on Elementary Education

Learning Reading The Beginning Using Educative Game Media Learning Reading Current Android Versions

Afiyati, Fifi Sri Ratu (Unknown)
Iswara, Prana Dwija (Unknown)



Article Info

Publish Date
03 Mar 2020

Abstract

Reading individual abilities must be possessed. A child can read and understand the contents of the reading begins with the beginning of learning to read. Given the importance of learning to begin with reading, every teacher must be able to teach beginning reading in a systematic, effective, easy and fun way. As technology develops, the demands of the times are also higher. Teachers should be able to present learning by using learning media in accordance with the times. Through the educational game media learning to read fluently in the android version, beginning reading can be a systematic, effective, easy and fun learning. The results of observations at an elementary school in Bekasi, from 28 students of class II, there were 5 students who were not able to read the beginning well. After being given treatment using the educational game media learning to read fluently, the observations showed that the students looked enthusiastic and cheerful when carrying out the learning. Based on the results of the interviews, the five students stated that learning to read felt easy and fun. The reading test results show the post-test results improved significantly compared to the pre-test results

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Journal Info

Abbrev

icee

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Mathematics Social Sciences

Description

Mathematics, Science and Social Education, Higher Level Thinking Skills Learning (HOTS), Information and Communication Technology (ICT) for Classroom Today, Society Era 5.0, Cooperative/Collaborative Learning, Multicultural Education and Inclusive Education, School Leadership and Management, ...