JTP - Jurnal Teknologi Pendidikan
Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan

Adopting Indonesian Folklore as an Instructional Media Through Cards Games

Komang Redy Winatha (STMIK STIKOM Indonesia)
Ni Putu Suci Meinarni (STMIK STIKOM Indonesia)
Ayu Gede Willdahlia (STMIK STIKOM Indonesia)



Article Info

Publish Date
21 Jan 2021

Abstract

Psychologically, humans tend to love games compared to learning. Therefore, learning should be delivered through fun ways and not boring just like a game. This research aims to develop card games as learning media of Interpersonal Skill Course at STMIK STIKOM Indonesia. This course was chosen based on the availability of minimum teaching materials, the level of material abstractness which is high enough, and there is still no innovative learning that can support the learning. Beside easing the students in comprehending the materials of Interpersonal Skill through fun ways, this card game at once also reminds the students about deep philosophy contained in Indonesian folklores. The chosen folklores cover the stories developing and frequently told in the society such as Timun Emas, Malin Kundang, and so on. The research design used research and development method referring to ADDIE model which is limited until the developing stage. The result of this research is learning media the card game which is an innovation in learning process replacing conventional learning. Based on the results of expert test conducted, the learning media in the form of card games adopting Indonesian folklores is valid and successfully developed.

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Journal Info

Abbrev

jtp

Publisher

Subject

Education

Description

Jurnal Teknologi Pendidikan (JTP) Diterbitkan sebagai upaya untuk mempublikasikan hasil-hasil penelitian dan temuan di bidang Teknologi Pendidikan. Jurnal ini terbit 3 kali setahun pada bulan April, Agustus dan Desember. Memuat hal kajian, analisis, dan penelitian tentang perancangan, ...