Journal of Digital Education, Communication, and Arts (DECA)
Vol 4 No 01 (2021): Journal of Digital Education, Communication, and Arts (DECA)-March 2021

GAME 3D PENGENALAN HADIS DENGAN MENGGUNAKAN TEKNIK PEMBELAJARAN IJMALI

Zulkiram, Muhammad (Unknown)
Dzikri, Afdhol (Unknown)
Gustin, Oktavianto (Unknown)



Article Info

Publish Date
31 Mar 2021

Abstract

This paper discusses the development of a 3D game as a medium to improve the method of learning hadiths with Ijmali method and aims to measure the level of interest and desire of teenagers to study Hadith using the game. Ijmali method explains Hadiths in a clear, concise, and direct way. The game development is carried out using the Waterfall method. The software used for the development is Unity 3D. The evaluation was then carried out using questionnaires that consists of two stages. In the first stage, the experts were asked for their opinion about the game. Next, the questionnaire was distributed to the target respondents. Based on the result in the first testing stage, the lowest value is the Relevance aspect. Based on the result in the second testing stage, the lowest value is Usability. This shows that the game should have been designed with a lower level of difficulty to suit children aged 13-15 years. However, overall, the hadiths used in the game are valid and suitable for the students. It can be concluded that the use of the Ijmali technique as a hadith learning technique is quite effective for students.

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Journal Info

Abbrev

DECA

Publisher

Subject

Arts Education Languange, Linguistic, Communication & Media Social Sciences

Description

Journal of Digital Education, Communication, and Arts (DECA) is a venue for academics, educators, students, and practitioner- researchers in diverse fields of study, who are interested in investigating the use of digital media in education, communication, and arts. The journal is interdisciplinary ...