Ideguru: Jurnal Karya Ilmiah Guru
Vol 5 No 1 (2020): Edisi Mei 2020

PENERAPAN METODE PERMAINAN KARTU KWARTET UNTUK MENINGKATKAN PRESTASI BELAJAR DAN KEAKTIFAN BELAJAR PADA MATERI KLASIFIKASI MAKHLUK HIDUP KELAS VII SMP N 1 SEMIN

Susi Prasetyaningtyas (SMP N 1 Semin)



Article Info

Publish Date
11 May 2020

Abstract

This research was aimed to improve learning achievement and learning activeness of class VII on the Classification of Living Things by apllying of the quartet-card game method and knowing the students' responses to the application of the quartet-card game method. The research was Classroom Action Research (CAR). This research was conducted in 2 cycles and each cycle had 2 meetings. The research subjects were 7C class students of SMP N 1 Semin Gunungkidul. The results of this research indicates that learning by applying the quartet-card game method of the Classification of Living Things can improve learning achievement and student learning activeness. Learning achievement is shown by increasing the percentage of mastery learning. In the pre-cycle is 6.25% with a very low category, the first cycle is 68.75% with a moderate category and the second cycle is 84.375% with a high category. Learning activeness showed an increase in average score, i.e. the first cycle was 64% with the medium category and the second cycle to 87.5% with the high category. Student responses showed 100% of students were happy with the application of the quartet-card game method.

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Journal Info

Abbrev

jurnalideguru

Publisher

Subject

Education Other

Description

"Ideguru" means the overall thought conducted by teachers, in the form of classroom action research as well as scientific papers. The vision of Ideguru is to be one of the main references for teachers in planning, implementing and evaluating learning inovation in Yogyakarta Special Province (DIY), ...