Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Vol 4 No 8 (2020): Agustus 2020

Pengaruh Implementasi Metode Pembelajaran Teams Games Tournaments terhadap Variabel Motivasi, Minat Belajar, dan Hasil Belajar Peserta Didik pada Mata Pelajaran Desain Grafis Percetakan di SMK Negeri 12 Malang

Rahmawati Hari Khasanah (Fakultas Ilmu Komputer, Universitas Brawijaya)
Satrio Hadi Wijoyo (Fakultas Ilmu Komputer, Universitas Brawijaya)
Admaja Dwi Herlambang (Fakultas Ilmu Komputer, Universitas Brawijaya)



Article Info

Publish Date
19 Aug 2020

Abstract

This research background is the lack of student participation, learning methods that have not been able to increase motivation to learn, and the lack of students' interest in learning. This study aims to show whether the implementation of Teams Games Tournaments learning methods has an influence on the variables of student motivation, learning interest, and student learning outcomes at SMK Negeri 12 Malang. The method in this research use Quasi Experimental and Nonequivalent Control Group Design. The data collection by observation and interview. The result of the data analysis in the research experiment are: (1) Method of TGT did not influence the students' motivation, (2) Methods of TGT influenced the students' interest, (3) Method of TGT influenced the students' learning outcomes. Therefore it can be concluded that learning method implementation of Teams Games Tournament does not influence the learning method, but influences the interest and learning outcomes of the students.

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Journal Info

Abbrev

j-ptiik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Electrical & Electronics Engineering Engineering

Description

Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian ...