Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data)
Vol 4, No 1 (2021): Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data)

Rancang Bangun Game Edukasi Berbasis Android Pembantu Sistem Kegiatan Belajar Mengajar (KBM) Mata Pelajaran Komputer Untuk Sekolah

Teuku Muhammad Fawa'ati (Universitas Mitra Indonesia)
Tito Budi Raharto (Universitas Mitra Indonesia)



Article Info

Publish Date
10 Jun 2021

Abstract

Abstract In the activities of Computer subjects especially the material "Computer Hardware and Software" subject teachers are less than optimal in utilizing and empowering learning resources. Students are less able to develop themselves and tend to be forced to memorize or remember the material presented. The ability of students who are still low in identifying the types and functions of computer hardware, the habit of playing games after school, so that learning outcomes in computer subjects the material "Knowing Computer Hardware and Software" has not been satisfactory. The system development method uses the System Development Life Cycle (SDLC) method and the system design uses UML. The implementation of this system uses Construct 2, as well as system testing using the Black Box. The results achieved are Android-based Educational Game applications to facilitate students in understanding the learning process at school. Keywords  Game, System Development Life Cycle, UML.

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Journal Info

Abbrev

SIMADA

Publisher

Subject

Computer Science & IT

Description

1. Sistem Informasi ((Human Computer Interaction, E-Business, E-Government, Decision Support System (DSS), Enterprise System, dll) 2. Manajemen Basis Data (Business Intelligence, Big Data, Data Warehouse, Distributed Database, Data Mining, Information Retrieval, Knowledge Management System, ...