IJoLE: International Journal of Language Education
Vol. 5, No. 2, 2021

A Conceptual Model of Analogue Gamification to Enhance Learners' Motivation and Attitude

Mee Mee, Rita Wong (Unknown)
Pek, Lim Seong (Unknown)
Von, Wong Yee (Unknown)
Abd Ghani, Khatipah (Unknown)
Tengku Shahdan, Tengku Shahrom (Unknown)
Ismail, Md Rosli (Unknown)
Rao, Yugeshineey Subba (Unknown)



Article Info

Publish Date
30 Jun 2021

Abstract

The concept of gamification has spread widely in recent years supported by the development of technology, especially due to the plethora of computers and video games and game apps for other devices. Gamification is the use of game thinking and game mechanics in non-game contexts that support play to engage users in solving problems or created for teaching and learning purposes. Gamification does not mean creating games but making education more engaging and fun with play for learners, without undermining its credibility. In modern education, lessons delivery is associated with the lack of engagement and motivation of learners to participate actively in the learning process. Teachers are increasingly faced with the problem of how to integrate technology and to impart good language learning habits at the level of primary school in Malaysia. Hence, the aim of this study is to propose a conceptual model of analogue gamification to enhance primary school learners’ motivation and attitude.

Copyrights © 2021






Journal Info

Abbrev

ijole

Publisher

Subject

Arts Humanities Education Languange, Linguistic, Communication & Media Social Sciences

Description

IJoLE: International Journal of Language Education is an international peer reviewed and open access journal in language education. The aim is to publish conceptual and research articles that explore the application of any language in teaching and the everyday experience of language in education. ...