JURNAL INTEGRASI
Vol 13 No 2 (2021): Jurnal Integrasi - Oktober 2021

Cerita Rakyat Interaktif "Malin Kundang"

Muchamad Fajri Amirul Nasrullah (Politeknik Negeri Batam)
Sandi Prasetyaningsih (Politeknik Negeri Batam)
Riki Riki (Politeknik Negeri Batam)
Michael Jones (Politeknik Negeri Batam)
Harist Setya Nugraha (Politeknik Negeri Batam)



Article Info

Publish Date
29 Oct 2021

Abstract

People are increasingly encouraged by the advancement of science and technology to use and develop technical achievements in a variety of sectors, particularly multimedia. One way to make use of interactive folklore that is suitable and enjoyable, especially for youngsters, is to produce interactive folklore. Because it is packaged in two unique and fascinating studies for its users, it is intended to be something new and not dull in the process of learning and reading for youngsters. The researcher used the folklore "Malin Kundang," which is based on West Sumatra folklore, in this study. This interactive tale was created utilizing a two-dimensional animation base. Users will be provided a story of Malin Kundang and his mother, going from young Malin Kundang to married Malin Kundang, in this interactive folklore. This interactive folklore contains numerous distinct narratives, each with a different ending and story progression, so that children will be engaged and not bored by the varied storylines and may learn from the various qualities and characters in this interactive folklore

Copyrights © 2021






Journal Info

Abbrev

JI

Publisher

Subject

Other

Description

Terbit dua kali setahun pada bulan April dan Oktober: mulai Volume 10, Nomor 1, April 2018. Berisi tulisan yang diangkat dari hasil penelitian di bidang Teknologi Terapan. e-ISSN: ...