Muchamad Fajri Amirul Nasrullah
Politeknik Negeri Batam

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Cerita Rakyat Interaktif "Malin Kundang" Muchamad Fajri Amirul Nasrullah; Sandi Prasetyaningsih; Riki Riki; Michael Jones; Harist Setya Nugraha
JURNAL INTEGRASI Vol 13 No 2 (2021): Jurnal Integrasi - Oktober 2021
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/ji.v13i2.3472

Abstract

People are increasingly encouraged by the advancement of science and technology to use and develop technical achievements in a variety of sectors, particularly multimedia. One way to make use of interactive folklore that is suitable and enjoyable, especially for youngsters, is to produce interactive folklore. Because it is packaged in two unique and fascinating studies for its users, it is intended to be something new and not dull in the process of learning and reading for youngsters. The researcher used the folklore "Malin Kundang," which is based on West Sumatra folklore, in this study. This interactive tale was created utilizing a two-dimensional animation base. Users will be provided a story of Malin Kundang and his mother, going from young Malin Kundang to married Malin Kundang, in this interactive folklore. This interactive folklore contains numerous distinct narratives, each with a different ending and story progression, so that children will be engaged and not bored by the varied storylines and may learn from the various qualities and characters in this interactive folklore
The Implemetation genetic algorithm Timun Mas Game Indah Permatasari; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 1 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (671.501 KB) | DOI: 10.30871/jamn.v3i1.653

Abstract

Timun Mas Game was inspired by a fairy tales story from Cental Java. It is fairy tale of Timun Mas. This game will makes the player has an experience and missions as Mbok Sarni who is the part of the original storyline. Therefore the game genre is Role Playing Game (RPG). The game story has 2 missions, first the player needs to plant the seed of Timun and collect all magical weapons to attack Buto Ijo. In this undergraduated thesis, the author designed the first mission of Timun Mas Game, which is planting the seed of Timun Mas until it was grow up The Planting activities are watering and fertilizing seeds until it is grow up to golden Cucumber. During the planting process, there will be rats as pest that attack the growth of seed. Player need to eliminate the pest by using the hammer that provide from system. The pest is a NPC (Non Player Character) that was controlled by an artificial Intelligence using a monodevelop while the game environment is built with unity 5.4.1f1 (64-bit) game engine. The type of artificial intelligent that was used to create an intelligence system is Genetic Algorithm (GA). It has a function to maximize genes in the chromosome strength on the NPC including attack power, speed of movement, and health point of the pest which is affected by player behaviour/action. The dynamic changes of pest's strength will affected the difficulty level of the game that will be useful to make a good experience for the player as the main goal of this research.
The IMPLEMENTATION OF THE TECHNIQUE OF ROTOSCOPING IN THE SHORT FILM GENRE THRILLER USING METHOD VILLAMIL-MOLINA Muhammad Adam Firdaus AZ; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 2 No 2 (2018): Journal Of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (488.895 KB) | DOI: 10.30871/jamn.v2i2.974

Abstract

The development of the film industry is currently growing rapidly, it does have animpact on existing technologies especially in editing techniques, thereby causing thenumber of genres that are popping up, and one was a thriller. This can occur becausethe editing techniques facilitate the videographer to create a fictitious scenes becomelook real. Rotoscoping is one frequently used editing techniques to create it.Rotoscoping itself is a technique in film editing by means of tracing live action videofootage frame by frame with filter picture selectively from each section that is in theframe and give a more realistic impression in a film. In this final task, later made afilm genre thriller, which applies the technique of rotoscoping in Adobe After Effects.The film stresses on the side of his editing, and is expected to later can add insightinto the young film makers in the world of cinema.
Implementasi dan Analisis Teknik Color Grading dalam Pembuatan Film Dokumenter “Kampung Vietnam Batam” Muhammad Fariez Nur; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.183 KB) | DOI: 10.30871/jamn.v3i2.1682

Abstract

Pembuatan film dokumenter saat ini sudah menjadi karya yang dapat merepresentasikan subjek–subjek daerah tertentu. Seperti sejarah, ilmu pengetahuan, dan sosial/lingkungan. Sebuah karya film yang disajikan biasanya bukan merupakan film murni dari hasil pengambilan awal namun sudah melalui proses editing. Salah satunya ialah proses color editing yang mana pada tahap ini biasanya disebut sebagai teknik color grading. Dalam pembuatan film dokumenter “Kampung Vietnam Batam” penulis menggunakan metode villamil-molina sebagai tahapan penyelesaian masalah. Metode ini terdiri dari 5 tahapan diantaranya development, preproduction, produksi, postproduction, dan delivery. Pada Implementasi color grading dilakukan dalam tahap productio. Selanjutnya pada tahap postproduction pengujian dilakukan dengan evaluasi pengembang melalui pengujian storyboard, kemudian pemeriksaan hasil pewarnaan yang dilakukan oleh tim internal, lalu mengalami proses perbaikan dan proses akhir setelah pengujian beta dilakukan, film akan di unggah melalui media youtube. Adapun analisis dengan menggunakan kuesioner sebagai instrumen pengujian kepada responden/audiens yang bertujuan untuk mendapat data objektif terhadap kualitas pewarnaan yang telah di implementasikan terhadap film ini. Sehingga menghasilkan secara keseluruhan penilaian dari hasil data statistik, didapatkan nilai total perbandingan antara pada saat sebelum dan sesudah dilakukannya color grading adalah sebesar 47% : 82%. Hal itu menunjukan bahwa rata-rata responden/audiens menyatakan setuju adanya peningkatan pada kualitas pewarnaan dalam pembuatan film dokumenter “Kampung Vietnam Batam”.