Jurnal Pembelajaran Prospektif
Vol 6, No 2 (2021)

MENINGKATKAN HASIL BELAJAR MELALUI MULTIMEDIA GAME PDL BERBASIS MOBILE LEARNING BERBANTUAN PJBL DI SMP

Mokodompit, Aulia Vanisa (Unknown)



Article Info

Publish Date
28 Sep 2021

Abstract

Based on the results of interviews with teachers at SMP Negeri 1 Tilango, information was obtained that the value of mathematics learning achievement in class VIII on the pyramid material was still low and did not meet the KKM (Minimum Passing Grade Criteria) that had been determined. One of the causes of low learning achievement is the use of inappropriate media. This study aims to improve students' mathematics learning achievement through the multimedia game Adventure in Limas (PDL) based on mobile learning and the Project Based Learning (PBL) model. The subjects of this study were students of class VIII-1 of SMP Negeri 1 Tilango in the 2020/2021 even semester academic year with a total of 20 students. This research was conducted in two cycles. Data collectiontechniques in this study used teacher’s activity observation sheets, students’ activity observation sheets and written tests. The results of this study indicated that through mobile learning-based PDL multimedia games assisted by the PBL model, it can improve students' mathematics learning achievement in the Limas flat-sided space building material.

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Journal Info

Abbrev

lp3m

Publisher

Subject

Humanities Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media

Description

Jurnal Pembelajaran Prospektif (JPP) is aimed at facilitating scholars, researchers, curriculum developers, educational practitioners, and teachers for publishing the original articles in the form of research paper, theory-based empirical paper, book review, and paper review. The topic areas are ...