Jurnal Pembelajaran Prospektif
Vol 6, No 2 (2021)

PENGGUNAAN MULTIMEDIA GAME PDL BERBASIS MOBILE LEARNING TERHADAP HASIL BELAJAR SISWA DI SMP TILANGO GORONTALO

Domil, Diyanti (Unknown)



Article Info

Publish Date
27 Sep 2021

Abstract

he factor of low student learning achievement is the lack of students' understanding of the material being taught. Other factors that affect students’ learning achievement come from the teacher himself, in terms of how the teacher provides learning to students, also about the accuracy of the selection ofmedia used in accordance with the material being taught so that students do not feel bored. Based on this background, the purpose of this study is to determine the improvement of students’ learning achievement by using mobile learning-based Adventure in Pyramid (PDL) multimedia games. The research method used is experimental with the results obtained F * = 22,903. After being compared to the value of F table = F(0.05;1;37) = 4.105, F*= 22.903 > Ftable = 4.105, then H0 was rejected. This shows that the learning achievement of students who are taught using Mobile Learning-Based Adventure in Pyramid (PDL) multimedia games are higher than the learning achievement ofstudents who are taught using powerpoint media on pyramid material.

Copyrights © 2021






Journal Info

Abbrev

lp3m

Publisher

Subject

Humanities Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media

Description

Jurnal Pembelajaran Prospektif (JPP) is aimed at facilitating scholars, researchers, curriculum developers, educational practitioners, and teachers for publishing the original articles in the form of research paper, theory-based empirical paper, book review, and paper review. The topic areas are ...