Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Vol 5 No 10 (2021): Oktober 2021

Evaluasi User Experience Game Raft menggunakan Metode Game Experience Questionnaire (GEQ)

Darmadani Kyat Madana (Fakultas Ilmu Komputer, Universitas Brawijaya)
Eriq Muhammad Adams Jonemaro (Fakultas Ilmu Komputer, Universitas Brawijaya)
Hanifah Muslimah Az-Zahra (Fakultas Ilmu Komputer, Universitas Brawijaya)



Article Info

Publish Date
04 Oct 2021

Abstract

Raft is a survival game developed by Redbeet Interactive and Axolot Games while still in the Early Access stage. Therefore, the game requires an evaluation of the user experience before reaching final stage of development. The method used in this study is the Game Experience Questionnaire, a questionnaire-based instrument that aims to measure user experience in playing games. The questionnaire has 3 modules. The first module is the Core Module with an average value result of 3 on dimensions such as Competence (M = 2.99, SD = 1.05175), Immersion (M = 3, SD = 1.03061), and Positive Effect (M = 3.1, SD = 1.019152) while the lowest value results are on dimensions such as Negative Effect (M = 0.9875, SD = 1.293767) and Tension (M = 0.817, SD = 1.38392). The second module is the Social Presence Module. However, it is not used for this research because it is preferred for games which require many players. The respondents will only be playing play the game in singleplayer for the purposes of this study. The third module is the Post-Game Module with the highest score on the Positive Experience dimension (M = 2.6833, SD = 1.07958) while the lowest score on the Negative Experience dimension (M = 0.60, SD = 1.00536). The results of the Raft game user experience are of good value. However, there are some issues that arise and do not affect the gameplay completely because they are minor.

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Journal Info

Abbrev

j-ptiik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Electrical & Electronics Engineering Engineering

Description

Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian ...