Tarbiyatuna: Jurnal Pendidikan Ilmiah
Vol. 6 No. 2 (2021): Juli - Desember

Gamifikasi Bahasa Arab dengan Model Blended Learning

Eka Lutfiyatun (STAI Nurul Iman Bogor, Indonesia)



Article Info

Publish Date
31 Dec 2021

Abstract

Arabic learning in Indonesia is entering a new phase during the pandemic. Students are allowed to join limited face-to-face meetings with reduced class hours. In response to this, a blended learning model is applied by combining face-to-face learning models in class and at other times conducting online learning outside the classroom or at home. To help students achieve the objectives of learning Arabic, gamification of learning is needed by utilizing online or android-based games. This study aims to describe how educators apply gamification in blended learning. The method used in writing this article is descriptive analysis or literature review which produces descriptive data from various research results on teacher experiences of gamification in blended learning. The results of this study indicate that students can practice with the educational games provided. This provides easy access and efficiency and enhances student interest.

Copyrights © 2021






Journal Info

Abbrev

tarbiyatuna

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

TARBIYATUNA: Jurnal Pendidikan merupakan jurnal yang diterbitkan oleh STIT Ibnu Sina Malang. Jurnal ini diterbitkan dua kali dalam setahun, baik dalam versi cetak maupun online. Jurnal ini memuat manuskrip ilmiah pada Pendidikan Islam secara umum, dengan topik dan scope kajian: Pendidikan Agama ...